Towards a Home-based Virtual Reality Game System to Promote Exercise
Towards a Home-based Virtual Reality Game System to Promote Exercise
dc.contributor.author | Amresh, Ashish | |
dc.contributor.author | Salla, Rahul | |
dc.date.accessioned | 2016-12-29T00:22:05Z | |
dc.date.available | 2016-12-29T00:22:05Z | |
dc.date.issued | 2017-01-04 | |
dc.description.abstract | This paper presents the design and usability testing results for a home-based virtual reality game system that aims to promote exercise with the spin machine. The novelty of our approach lies in the design of the game mechanics that promote increased calorific output among the participants and the ease of setup with any commercially available Virtual Reality (VR) sensor. The paper describes the motivation behind the developed system, the design details of the games created to promote the use of the system and the results from a usability test conducted with 37 participants. | |
dc.format.extent | 7 pages | |
dc.identifier.doi | 10.24251/HICSS.2017.091 | |
dc.identifier.isbn | 978-0-9981331-0-2 | |
dc.identifier.uri | http://hdl.handle.net/10125/41240 | |
dc.language.iso | eng | |
dc.relation.ispartof | Proceedings of the 50th Hawaii International Conference on System Sciences | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject | Serious games | |
dc.subject | Virtual Reality | |
dc.subject | Exergaming | |
dc.subject | Gamification | |
dc.subject | Exercise | |
dc.title | Towards a Home-based Virtual Reality Game System to Promote Exercise | |
dc.type | Conference Paper | |
dc.type.dcmi | Text |
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