Towards a Home-based Virtual Reality Game System to Promote Exercise

dc.contributor.author Amresh, Ashish
dc.contributor.author Salla, Rahul
dc.date.accessioned 2016-12-29T00:22:05Z
dc.date.available 2016-12-29T00:22:05Z
dc.date.issued 2017-01-04
dc.description.abstract This paper presents the design and usability testing results for a home-based virtual reality game system that aims to promote exercise with the spin machine. The novelty of our approach lies in the design of the game mechanics that promote increased calorific output among the participants and the ease of setup with any commercially available Virtual Reality (VR) sensor. The paper describes the motivation behind the developed system, the design details of the games created to promote the use of the system and the results from a usability test conducted with 37 participants.
dc.format.extent 7 pages
dc.identifier.doi 10.24251/HICSS.2017.091
dc.identifier.isbn 978-0-9981331-0-2
dc.identifier.uri http://hdl.handle.net/10125/41240
dc.language.iso eng
dc.relation.ispartof Proceedings of the 50th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Serious games
dc.subject Virtual Reality
dc.subject Exergaming
dc.subject Gamification
dc.subject Exercise
dc.title Towards a Home-based Virtual Reality Game System to Promote Exercise
dc.type Conference Paper
dc.type.dcmi Text
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