Collaboration Systems and Technologies

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Groups collaborate to create value that their members cannot create through individual effort. Collaboration, however, engenders economic, interpersonal, social, political, cognitive, emotional, physical, and technical challenges. Groups can improve key outcomes using collaboration technologies, but any technology that can be used well can also be used badly; IS/IT artifacts do not assure successful collaboration. The value of a collaboration technology can only be realized in the larger context of a collaboration system, a combination of actors, hardware, software, knowledge, and work practices to advance groups toward their goals. Designers of collaboration systems must therefore address many issues when creating a new collaboration system.

This track seeks new work from researchers in many disciplines to foster a growing a body of exploratory, theoretical, experimental, and applied research that could inform design and deployment choices for collaboration systems. We seek papers that address individual, group, organizational, and social factors that affect outcomes of interest among people making joint efforts toward a group goal. We look for papers from the range of epistemological and methodological perspectives. Behavioral science and design science papers are welcome. The track seeks to synthesize broader understandings in the diversity of approaches that contributors bring to the conference.


  • Access (or Sharing) Economy
  • Advances in Teaching and Learning Technologies
  • Communication and Information Systems Technology for Crisis and Disaster Management
  • Creativity in Teams and Organizations
  • Cross-Organizational and Cross-Border IS/IT Collaboration
  • Data Science and Analytics for Collaboration
  • Decision, Negotiation, Leadership, Social Communities and Technology
  • Emerging Issues in Distributed Group Decision-Making: Opportunities and Challenges
  • Global Virtual Teams
  • Human- and Task-Centered Assistance Systems
  • Human-Computer Interaction: Informing Design Utilizing Behavioral, Neurophysiological, and Design Science Methods
  • IT Enabled Collaboration in Developing Countries
  • Processes and Technologies for Small and Large Team Collaboration
  • Serious Games, Gamification, and Innovation
  • Social and Psychological Perspectives in Collaboration Research
  • Social Media and e-Business Transformation
  • Technology Mediated Collaborations in Healthcare and Wellness Management
  • Text Mining in Big Data Analytics

Track Chairs:

Robert Briggs
San Diego State University
College of Business Administration
5500 Campanile Drive SE 3202
San Diego, CA 92182-8230
Tel: (619) 594-6942
Fax: (619) 594-1573

Jay Nunamaker
Eller School of Business, Rm 430 HH
University of Arizona
1130 E. Helen St.Tucson AZ 85721
Tel: (520) 621-4475
Fax: (520) 621-3918