Case Study: Impact of the Physical Web and BLE Beacons

dc.contributor.authorBhattacharya, Debasis
dc.contributor.authorCanul, Mario
dc.contributor.authorKnight, Saxon
dc.date.accessioned2016-12-29T01:36:55Z
dc.date.available2016-12-29T01:36:55Z
dc.date.issued2017-01-04
dc.description.abstractThe Physical Web is a project announced by Google’s Chrome team that provides a framework to discover “smart” physical objects (e.g. vending machines, classroom, conference room, cafeteria, bus stop etc.) and interact with specific, contextual content without having to resort to downloading a specific app. A common app such as the open source and freely available Physical Web app on the Google Play Store or the BKON Browser on the Apple App Store, can access nearby beacons
dc.format.extent4 pages
dc.identifier.doi10.24251/HICSS.2017.516
dc.identifier.isbn978-0-9981331-0-2
dc.identifier.urihttp://hdl.handle.net/10125/41676
dc.language.isoeng
dc.relation.ispartofProceedings of the 50th Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectbeacons
dc.subjectcybersecurity
dc.subjectEddystone
dc.subjectinternet of things
dc.subjectphysical web
dc.titleCase Study: Impact of the Physical Web and BLE Beacons
dc.typeConference Paper
dc.type.dcmiText

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