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ItemEnabling the Adoption of Wearable Computers in Enterprises - Results of Analyzing Influencing Factors and Challenges in the Industrial Sector( 2017-01-04)Wearable computers like smart glasses or smartwatches enable the use of information systems in application scenarios in which information technology has rarely been used until now. The reason for this is, that users are able to interact with the devices hands-free, e.g. by using voice commands. A hands-free use is in particular relevant for enterprises in the industrial sector, as industrial workers often need to perform tasks manually, e.g. in manufacturing or maintenance. However, the technology is currently not used widely in enterprises. Thus, the aim of our research is to identify influencing factors and related challenges of using wearable computers in order to analyze how its adoption can be increased. Based on an empirical interview study within the industrial sector, we identified 11 influencing factors and 25 related challenges which affect the adoption of wearable computers.
ItemDigital Transformation in Police Work: A Sociomaterial Perspective on Police Body Worn Cameras (BWC)( 2017-01-04)The need to augment human capabilities through computer-based technologies, and a belief in the “objectivity” of data has contributed to the popularity of wearables. Such is the case with BWCs and their proliferation in police organizations. Unfortunately, BWCs have not been studied from an IS perspective, using specific or complementary theories applied in IS. We address this gap with a case study of a mid-sized police department, using a sociomaterial lens. We find that BWCs have triggered significant unanticipated changes in police practice. The impacts of these changes are not uniformly distributed. Rank-and-file patrol officers carry the burden upfront, while evidence technicians are burdened on the backend. We contribute by providing an actual account of the changes and impacts of BWCs in policing; providing initial evidence of how BWCs meet policing goals; and demonstrating the applicability of sociomateriality in explicating wearable technologies in general, and BWCs in particular.
ItemCase Study: Impact of the Physical Web and BLE Beacons( 2017-01-04)The Physical Web is a project announced by Google’s Chrome team that provides a framework to discover “smart” physical objects (e.g. vending machines, classroom, conference room, cafeteria, bus stop etc.) and interact with specific, contextual content without having to resort to downloading a specific app. A common app such as the open source and freely available Physical Web app on the Google Play Store or the BKON Browser on the Apple App Store, can access nearby beacons