Converting Pirates through Participative Schemes for Digital Goods: Exploring “Pay What You Want” and Persuasive Computing in Online Music

dc.contributor.authorOppong-Tawiah, Divinus
dc.contributor.authorBassellier, Genevieve
dc.date.accessioned2016-12-29T01:33:24Z
dc.date.available2016-12-29T01:33:24Z
dc.date.issued2017-01-04
dc.description.abstractThis study looks at how social factors can be leveraged to dissuade online piracy in digital This study leverage persuasive computing to influence consumers' decision making process regarding their acquisition of online music and seeks to identify how different persuasive techniques can, in a pay way you want context, anchor the consumers' reference price to an amount significantly different from 0.
dc.format.extent9 pages
dc.identifier.doi10.24251/HICSS.2017.496
dc.identifier.isbn978-0-9981331-0-2
dc.identifier.urihttp://hdl.handle.net/10125/41656
dc.language.isoeng
dc.relation.ispartofProceedings of the 50th Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectDigital goods
dc.subjectParticipative pricing scheme
dc.subjectPersuasive computing
dc.subjectPiracy
dc.titleConverting Pirates through Participative Schemes for Digital Goods: Exploring “Pay What You Want” and Persuasive Computing in Online Music
dc.typeConference Paper
dc.type.dcmiText

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