Persuade Oscar, the Grouch: A Design Approach for a Persuasive Gamified Smart Waste App
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Date
2024-01-03
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7333
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Abstract
Littering, for instance caused by awareness lacks on appropriate waste disposal, is one of the pollution causes in cities and can damage water , air , and soil. In the smart city context, smart waste apps (SWAs) can be used to address the change of citizens’ littering behavior by implementing persuasion. This research aims to pro- vide a first step toward a design theory for SWAs that enhances the internal motivation to engage in correct litter disposal. Our research follows a six-step design science approach to identify design requirements, de- rive design principles, and develop design features based on a literature review on SWAs and a series of expert workshops. We investigate which design princi- ples should guide SWAs’ design to select an adequate set of persuasive elements and, thus, better target litter- ing behavior change. The proposed prototypical SWA is expected to motivate citizens' littering behavior change, thereby, improving urban cleanliness.
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Application, Adoption, and Impact of Emerging Technologies Minitrack, design science, gamification, persuasive systems, smart waste app
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10 pages
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Proceedings of the 57th Hawaii International Conference on System Sciences
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Attribution-NonCommercial-NoDerivatives 4.0 International
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