Persuade Oscar, the Grouch: A Design Approach for a Persuasive Gamified Smart Waste App

Date
2024-01-03
Authors
Strunk, Jobin
Anschütz, Christian
Ebner, Katharina
Smolnik, Stefan
Contributor
Advisor
Department
Instructor
Depositor
Speaker
Researcher
Consultant
Interviewer
Annotator
Journal Title
Journal ISSN
Volume Title
Publisher
Volume
Number/Issue
Starting Page
7333
Ending Page
Alternative Title
Abstract
Littering, for instance caused by awareness lacks on appropriate waste disposal, is one of the pollution causes in cities and can damage water , air , and soil. In the smart city context, smart waste apps (SWAs) can be used to address the change of citizens’ littering behavior by implementing persuasion. This research aims to pro- vide a first step toward a design theory for SWAs that enhances the internal motivation to engage in correct litter disposal. Our research follows a six-step design science approach to identify design requirements, de- rive design principles, and develop design features based on a literature review on SWAs and a series of expert workshops. We investigate which design princi- ples should guide SWAs’ design to select an adequate set of persuasive elements and, thus, better target litter- ing behavior change. The proposed prototypical SWA is expected to motivate citizens' littering behavior change, thereby, improving urban cleanliness.
Description
Keywords
Application, Adoption, and Impact of Emerging Technologies Minitrack, design science, gamification, persuasive systems, smart waste app
Citation
Extent
10 pages
Format
Geographic Location
Time Period
Related To
Proceedings of the 57th Hawaii International Conference on System Sciences
Table of Contents
Rights
Attribution-NonCommercial-NoDerivatives 4.0 International
Rights Holder
Local Contexts
Email libraryada-l@lists.hawaii.edu if you need this content in ADA-compliant format.