Designing the Metaverse

dc.contributor.author Seidel, Stefan
dc.contributor.author Berente, Nicholas
dc.contributor.author Nickerson, Jeffrey
dc.contributor.author Yepes, Gregory
dc.date.accessioned 2021-12-24T18:21:09Z
dc.date.available 2021-12-24T18:21:09Z
dc.date.issued 2022-01-04
dc.description.abstract The Metaverse, a term coined in science fiction, is now being discussed seriously as a new form of infrastructure. The Metaverse is intended to make possible thematically interconnected immersive experiences. In this paper, we conceptualize the Metaverse as a meta design space. Within this space, designers create various interconnected design spaces. We highlight how the key dimensions of human experience (time, space, actors, and artifacts) each introduce tensions for making decisions in those design spaces, and we highlight the transitions between design spaces. This conceptual language opens up this novel and emergent phenomenon both to those wishing to design new disruptive technolo-gies and those seeking to improve existing platform strategies. We conclude by highlighting how the Metaverse will not only comprise immersive virtual experiences but also transitions between physical and virtual experiences.
dc.format.extent 10 pages
dc.identifier.doi 10.24251/HICSS.2022.811
dc.identifier.isbn 978-0-9981331-5-7
dc.identifier.uri http://hdl.handle.net/10125/80151
dc.language.iso eng
dc.relation.ispartof Proceedings of the 55th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Managing the Dynamics of Platforms and Ecosystems
dc.subject artificial intelligence
dc.subject design
dc.subject metaverse
dc.subject platform
dc.subject platform ecosystem
dc.title Designing the Metaverse
dc.type.dcmi text
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