Virtual Reality and Visualization in Research and Cultural Preservation

dc.contributor.authorNoe, Kari
dc.date.accessioned2021-10-28T02:48:58Z
dc.date.available2021-10-28T02:48:20Z
dc.date.issued2018-11-15
dc.description.abstractVisualization as a field can be defined as the process of turning data into interactive images to provide insight or knowledge to a user. New innovations in virtual reality hardware open up new opportunities in the field of visualization, rather than merely for entertainment. My research portfolio and poster highlight two visualization projects that I have created that utilize current virtual reality hardware, the HTC Vive and the University of Hawaiʻi at Mānoa’s Laboratory of Advanced Visualization and Applications (LAVA) Destiny-class CyberCANOE. The At-Risk Artifact Visualization System will allow users to view and study 3D models of archaeological artifacts and sites that are considered “at-risk” within the cyberCANOE. “At-risk” in this case is defined as: an archaeological artifact or site in danger of destruction by either human or environmental influences. Kilo Hōkū, optimized for the HTC Vive, is an immersive virtual reality simulation to aid in the visualization and education of Hawaiian star navigation practices. The goal of this portfolio is to demonstrate the possibilities virtual reality and visualization have for the field of cultural preservation.
dc.identifier.urihttp://hdl.handle.net/10125/76664
dc.titleVirtual Reality and Visualization in Research and Cultural Preservation
dc.typeArticle
prism.number1
prism.volume3

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