Virtual Reality and Visualization in Research and Cultural Preservation
Date
2018-11-15
Authors
Contributor
Advisor
Department
Instructor
Depositor
Speaker
Researcher
Consultant
Interviewer
Narrator
Transcriber
Annotator
Journal Title
Journal ISSN
Volume Title
Publisher
Volume
3
Number/Issue
1
Starting Page
Ending Page
Alternative Title
Abstract
Visualization as a field can be defined as the process of turning data into interactive
images to provide insight or knowledge to a user. New innovations in virtual reality
hardware open up new opportunities in the field of visualization, rather than merely
for entertainment. My research portfolio and poster highlight two visualization projects that I have created that utilize current virtual reality hardware, the HTC Vive and the University of Hawaiʻi at Mānoa’s Laboratory of Advanced Visualization and Applications (LAVA) Destiny-class CyberCANOE. The At-Risk Artifact Visualization System will allow users to view and study 3D models of archaeological artifacts and sites that are considered “at-risk” within the cyberCANOE. “At-risk” in this case is defined as: an archaeological artifact or site in danger of destruction by either human or environmental influences. Kilo Hōkū, optimized for the HTC Vive, is an immersive virtual reality simulation to aid in the visualization and education of Hawaiian star navigation practices. The goal of this portfolio is to demonstrate the possibilities virtual reality and visualization have for the field of cultural preservation.
Description
Keywords
Citation
Extent
Format
Geographic Location
Time Period
Related To
Related To (URI)
Table of Contents
Rights
Rights Holder
Local Contexts
Collections
Email libraryada-l@lists.hawaii.edu if you need this content in ADA-compliant format.