Making Gameful Work Work: The Gamification of Strategic Human Resource Management

dc.contributor.authorScholz, Tobias
dc.contributor.authorUebach, Carolin
dc.date.accessioned2021-12-24T18:23:54Z
dc.date.available2021-12-24T18:23:54Z
dc.date.issued2022-01-04
dc.description.abstractThe recent pandemic enforced a massive digitalization in the working world and enabled the widespread utilization of gamification in organizations. Still, gamification in Human resource management (HRM) is rarely integrated into the human resources (HR) strategy and is often done on an operational level. We intend to portray the conceptual evolution of gamification in HRM. Through integrating the basic rationale of gamification design, we systematically utilize three resulting evolutionary gamification levels – structure, process, and dynamic capability – to explain how gamification in HR matures from a beginner level to a master level to contribute to the leverage of strategic potentials in HRM. At a meta-level, we will discuss the consequences of gamified HRM in terms of professionalization, hybridization, and captivation, finally concluding with a radical gamification vision for HRM.
dc.format.extent10 pages
dc.identifier.doi10.24251/HICSS.2022.844
dc.identifier.isbn978-0-9981331-5-7
dc.identifier.urihttp://hdl.handle.net/10125/80184
dc.language.isoeng
dc.relation.ispartofProceedings of the 55th Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectSocio-technical Issues in Organizational Information Technologies
dc.subjectdigitalization
dc.subjectdynamic capabilities
dc.subjectgamification
dc.subjecthuman resource management
dc.subjectstrategy
dc.titleMaking Gameful Work Work: The Gamification of Strategic Human Resource Management
dc.type.dcmitext

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