SHARPP Games for the Education Prevention and Reversion of Chronic Diseases

dc.contributor.author Chung, Claris Yee Seung
dc.contributor.author Sundaram, David
dc.date.accessioned 2017-12-28T01:45:54Z
dc.date.available 2017-12-28T01:45:54Z
dc.date.issued 2018-01-03
dc.description.abstract Prevalence of chronic diseases has become a serious problem in our society. These illnesses are commonly caused by dietary and lifestyle risk factors and are hard to cure completely. However, behavioral changes such as adopting a healthy diet and lifestyle are effective in reducing chronic conditions. In this research, we propose to build games that could support the Sustainable transformation of chronic patients in a Holistic and Adaptable manner using Real-time, Precise, and Persuasive (SHARPP) principles, processes, systems, and technologies. This research leverages wearable information technologies and chronic disease studies to design games that interweave virtual worlds with the real world. It not only supports patients to form healthy habits that prevent and revert chronic diseases but also helps individuals to balance various life dimensions.
dc.format.extent 10 pages
dc.identifier.doi 10.24251/HICSS.2018.376
dc.identifier.isbn 978-0-9981331-1-9
dc.identifier.uri http://hdl.handle.net/10125/50264
dc.language.iso eng
dc.relation.ispartof Proceedings of the 51st Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject ICT-enabled Self-management of Chronic Diseases and Conditions
dc.subject Chronic Diseases, Games, Quantified Self, Sustainability, Transformation
dc.title SHARPP Games for the Education Prevention and Reversion of Chronic Diseases
dc.type Conference Paper
dc.type.dcmi Text
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