Twotype Multiagent Game for Egress Congestion

dc.contributor.author von Schantz, Anton
dc.contributor.author Ehtamo, Harri
dc.contributor.author Pärnänen, Ilmari
dc.date.accessioned 2016-12-29T00:34:11Z
dc.date.available 2016-12-29T00:34:11Z
dc.date.issued 2017-01-04
dc.description.abstract Our starting point is a recently introduced spatial multiagent game for egress congestion. We present a twotype extension of the game. In the game, the agent chooses its strategy by observing its neighbors’ strategies. The agent’s reward structure depends on its distance to the exit and available safe egress time (TASET ). Although TASET is a well-defined physical quantity, it is assumed that the agents interpret it subjectively: it is assumed that there are high TASET and low TASET agent types. Also, we apply the game to a cellular automaton (CA) evacuation model. We show that high TASET agents are on average able to overtake low TASET agents. However, the more there are high TASET agents in the crowd, the more the evacuation \ becomes inefficient for the whole crowd.
dc.format.extent 10 pages
dc.identifier.doi 10.24251/HICSS.2017.158
dc.identifier.isbn 978-0-9981331-0-2
dc.identifier.uri http://hdl.handle.net/10125/41311
dc.language.iso eng
dc.relation.ispartof Proceedings of the 50th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject multiagent game
dc.subject egress congestion
dc.subject cellular automaton
dc.subject available safe egress time
dc.title Twotype Multiagent Game for Egress Congestion
dc.type Conference Paper
dc.type.dcmi Text
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