Metaverse

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    Introduction to the Minitrack on Metaverse
    ( 2023-01-03) Da Cunha, Paulo ; Treiblmaier, Horst ; Themistocleous, Marinos
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    Examining the Use of Blockchain Technology in Virtual Worlds: A Socio-Technical Systems Perspective
    ( 2023-01-03) Augustin, Nils ; Durani, Khalid ; Kollmer, Tim ; Eckhardt, Andreas
    Recent developments, including the rebranding of Facebook to Meta, have led to large-scale media attention on the phenomenon of the Metaverse. Although not being a new phenomenon in Information Systems (IS) research, many intricacies in virtual worlds remain unexplored. In particular , prior research has directed attention to users‘ lack of ownership rights, creating tension between the creator and user. To solve this tension, we argue that blockchain technology can potentially help to structure ownership rights. Therefore, our research explores a blockchain-based Metaverse through the socio-technical system lens. Our study highlights that, in the underlying case, the use of blockchain technology goes beyond the application of Non- Fungible Tokens (NFTs) and can also be found in the general organizational structure, blurring the boundaries of existing stakeholders. Our work contributes to research by providing a gaze into blockchain-based Metaverses and highlighting the potential application and benefit of the technology in virtual worlds.
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    The World as an Interface: Exploring the Ethical Challenges of the Emerging Metaverse
    ( 2023-01-03) Smith, Carl H. ; Molka-Danielsen, Judith ; Rasool, Jazz ; Webb-Benjamin, Jean-Brunel
    Mixed reality is emerging as the next phase of personal computing. Once Apple Glass is released augmented and mixed reality will go mainstream and the impact on our behaviour will be as dramatic as when the iPhone was released. In parallel, what used to be 2D webpages are becoming 3D worlds, collectively forming a meta universe of virtual or mixed reality domains -the ‘Metaverse’. Mixed reality is precisely where the best affordances of the digital and analogue worlds should work together to create entirely new interactive learning, social and economic opportunities. In this paper we reflect on how the physical world will itself become an interface making reality even more machine-readable, click-able, and searchable. We further propose how society will need to ensure that the appropriate boundary management is in place to allow us as co-creators of the metaverse to protect our ethical rights of privacy, integrity, and autonomy.