TCC 2022 Proceedings
Permanent URI for this collectionhttps://hdl.handle.net/10125/104531
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Item type: Item , Promoting and Sustaining a Growth Mindset in Online Classrooms Amid The COVID-19 Pandemic(2022) Finamore, Dora; Hewitt, E. Valerie; Millam, Loretta A.; Reinhardt, Michelle M.; Watson, LindaEducators have long sought to understand why some students persist and overcome challenges, while others give up. We present an exploration of growth mindset as a factor for student success in online courses during the COVID-19 pandemic. Our qualitative exploratory study presents a review of the relevant literature, includes suggestions for classroom applications in online courses, and indicates avenues for future researchItem type: Item , Promoting Equity and Inclusion in Virtual Education Abroad Programs(2022) Dr. Teague, Jennifer; Dr. DeLotellKnown intercultural skill gaps exist for recent college graduates, but those skills gaps can be addressed through defined and intentional global learning experiences. Moreover, employers are more likely to hire graduates that have partaken in such experiences, underscoring the value of these programs to students both personally and professionally. Traditional global experiences have typically been delivered via short and long-term “study abroad” experiences, consisting of travel itineraries to foreign lands. This comes at great expense in terms of student time and financial cost, both of which are often in short supply for the typical online learner. Virtual global experiences can help bridge this gap for underrepresented and non-traditional students, making these opportunities available to a wider and more diverse population.Item type: Item , Beyond Content Knowledge: Best Approaches to Improve Student Application of Information Literacy Instruction(2022) McMerott, Kelly; Ogawa, Michael-BrianInstruction conducted face-to-face and via distance education have been utilized by librarians in higher education institutions when providing information literacy instruction to students. While research has shown minimal difference in student learning when comparing these methods of delivery, changes in student behavior have not been thoroughly examined by scholars. Our results give evidence that online asynchronous instruction using tutorials were the most effective relative to face-to-face instruction and online synchronous instruction in the application of information literacy concepts in subsequent student projects. Various forms of follow up can improve instruction delivered in this method.Item type: Item , Gamification Design: Learning Management System(2022) Knox, Anita; Learning TechnologiesThe appeal of video games for entertainment can be harnessed to learning interventions with gamification. Research indicates that gamification not only motivates but adapting the enjoyment of game play to learning can foster performance. To reap the benefits game mechanics should align with learning objectives. The body of research is limited on empirical studies for gamification design. Morschheuser et al. (2018) presented research for a framework that included project preparation, context and user analysis, ideation, design and implementation. This process was exemplified in a use case for gamification of a learning management system.Item type: Item , “Can I still earn a badge by the way?”: Challenges and badges in an online course(2022) Arslan,Ömer; Dennen, Vanessa P.; Bong, Ji YaeThis paper reports a graduate-level course design case in which a digital badging system was integrated into class activities. The design process involved both conceptual and technological tasks with a careful consideration of badge types and corresponding challenges, platform functionality, and tracking learners’ badge related activities. The badging system was implemented in an online course. The results indicated that students were more motivated to earn challenge and easter egg (hidden) badges compared to level and mega challenge badges. Issues such as the role of badge system design on student motivation and overall course design were discussed.
