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ItemTheorizing Hybrid Models of Peer Production: A Case Study of an Open Collaborative Journalism Platform( 2020-01-07)Peer production communities (c.f. Benkler 2002) are typified by principles of access to resources, inclusive participation, transparency of action, and democratic work. However, the ways in which they operate and evolve depend on various infrastructural and governance mechanisms. Literature suggests that there are three key challenges to overcome in building and sustaining a community that produces open knowledge goods, namely motivation (incentives for participation), coordination (efficient organization of work), and integration (effective creation of high quality end products). We present a theoretical framework to analyze case study findings from the WikiTribune project, a “hybrid” model of peer production. This project is characterized as an open collaborative journalism model that combines elements of commercial firm-based production with that of commons-based peer production. The framework identifies factors affecting hybrid models and the impact on community and resource development.
ItemBuilding Bridges, Burning Bridges: The Use of Boundary Objects in Agile Distributed ISD Teams( 2020-01-07)Boundary objects are physical and abstract artefacts which support team interactions across diverse knowledge domains. Despite their relevancy, research into the effectiveness of boundary objects in agile distributed ISD remains nascent. In this paper, we develop a framework to theorize their effectiveness in generating cohesion within distributed teams. Our in-depth case study finds that their effectiveness is influenced by the nature of the boundary objects themselves but also by team members’ willingness to address differences in contextual factors. We identify three contextual factors - structure, identity, and culture - that are critical to supporting team members crossing knowledge boundaries within distributed teams. Furthermore, findings suggest that while boundary objects can indeed foster team cohesion in agile distributed ISD, there are other less explored aspects to their role. For example, we find that boundary objects can be useful for enabling constructive team conflict.
ItemTowards a Wellbeing-driven System Design for Intergenerational Collaborative Innovation: A Literature Review( 2020-01-07)Researchers have previously utilized the advantages of a design driven by well-being and intergenerational collaboration (IGC) for successful innovation. Unfortunately, scant information exists regarding barrier dimensions and correlated design solutions in the information systems (IS) domain, which can serve as a starting point for a design oriented toward well-being in an IGC system. Therefore, in this study, we applied the positive computing approach to guide our analysis in a systematic literature review and developed a framework oriented toward well-being for a system with a multi-generational team. Our study contributes to the IS community by providing five dimensions of barriers to IGC and the corresponding well-being determinants for positive system design. In addition, we propose further research directions to close the research gap based on the review outcomes.