How to get things done in social virtual reality – A study of team cohesion in social virtual reality–enabled teams

dc.contributor.author Torro, Osku
dc.contributor.author Holopainen, Jani
dc.contributor.author Jalo, Henri
dc.contributor.author Pirkkalainen, Henri
dc.contributor.author Lähtevänoja, Antti
dc.date.accessioned 2021-12-24T17:20:02Z
dc.date.available 2021-12-24T17:20:02Z
dc.date.issued 2022-01-04
dc.description.abstract Social virtual reality (SVR) enables teams to operate in a virtual environment that simulates and enhances real-world interactions. However, there is an absence of empirical analysis of how SVR can affect the performance of virtual teams. This paper documents how SVR affects the formation of team cohesion (i.e., task cohesion and social cohesion), which is a critical success factor for team performance. To address this gap in the research, we conducted a qualitative study by interviewing 20 members from virtual teams assigned to perform a challenging collaborative task in SVR. As a contribution, our study identifies five primary affordances and 11 sub-affordances for team cohesion in SVR. We also found that team cohesion actualization was limited in the use of SVR environments of our study. However, we conclude that hindrances to team cohesion formation in SVR can be mitigated by focusing on the further development of material properties of SVR.
dc.format.extent 10 pages
dc.identifier.doi 10.24251/HICSS.2022.057
dc.identifier.isbn 978-0-9981331-5-7
dc.identifier.uri http://hdl.handle.net/10125/79387
dc.language.iso eng
dc.relation.ispartof Proceedings of the 55th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Design, Development, and Evaluation of Collaboration Technologies
dc.subject social cohesion
dc.subject social virtual reality
dc.subject task cohesion
dc.subject team cohesion
dc.subject team performance
dc.title How to get things done in social virtual reality – A study of team cohesion in social virtual reality–enabled teams
dc.type.dcmi text
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