Complementor participation in platforms: Evidence from the 7th and 8th Generations of Video Game Consoles

dc.contributor.authorSobota, Vladimir
dc.contributor.authorVan De Kaa, Geerten
dc.contributor.authorDe Reuver, Mark
dc.contributor.authorPrajapati, Ranjan
dc.date.accessioned2021-12-24T18:21:04Z
dc.date.available2021-12-24T18:21:04Z
dc.date.issued2022-01-04
dc.description.abstractThis paper analyses how the factors breadth of content offerings, boundary resources, and exclusive content explain complementor participation in plat-form-based ecosystems, in the context of video game consoles. Fixed effects regressions on a panel com-prising two generations of consoles across six plat-forms show that the breadth of content offerings posi-tively affects complementor participation. We find that breadth of content offerings, but not boundary resources and exclusive content, are positively related to complementor participation. When studied in one model, breadth of content offerings dominates the relationship. Our results show how complementor ecosystems can be orchestrated to proliferate a varie-ty of complementary product offerings.
dc.format.extent10 pages
dc.identifier.doi10.24251/HICSS.2022.810
dc.identifier.isbn978-0-9981331-5-7
dc.identifier.urihttp://hdl.handle.net/10125/80150
dc.language.isoeng
dc.relation.ispartofProceedings of the 55th Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectManaging the Dynamics of Platforms and Ecosystems
dc.subjectcompetitive dynamics and rivalry
dc.subjectcomplementary assets
dc.subjectindirect network effects
dc.subjectplatform-based ecosystem
dc.titleComplementor participation in platforms: Evidence from the 7th and 8th Generations of Video Game Consoles
dc.type.dcmitext

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