Creating Virtual Reality Environments at the Edge of the Metaverse

dc.contributor.authorSadeghi, Mostafa
dc.date.accessioned2024-12-26T21:10:58Z
dc.date.available2024-12-26T21:10:58Z
dc.date.issued2025-01-07
dc.description.abstractIn this study, the process of creating Virtual Reality (VR) environments is described. Following an exploratory approach, six senior VR developers are interviewed, interview data is analyzed guided by VR environment characteristics extracted from the literature, and a process model is synthesized which guides how different types of VR environments including single-user VR applications, multi-user VR applications, and Metaverse-platforms-based VR environments can be created. Then, reflecting on two real-world cases, the usability of the process model in practice is demonstrated. This study contributes to the IS literature by systematically describing the VR creation workflow.
dc.format.extent10
dc.identifier.isbn978-0-9981331-8-8
dc.identifier.other14f6cd41-640c-4be0-87d8-d301cf5ce04d
dc.identifier.urihttps://hdl.handle.net/10125/109696
dc.relation.ispartofProceedings of the 58th Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectBuilding Software in a World of Digital Twins
dc.subjectgame development technology, game engine, metaverse, unity, virtual reality
dc.titleCreating Virtual Reality Environments at the Edge of the Metaverse
dc.typeConference Paper
dc.type.dcmiText
prism.startingpage7068

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