How Effective Is “Exergamification”? A Systematic Review on the Effectiveness of Gamification Features in Exergames

dc.contributor.authorMatallaoui, Amir
dc.contributor.authorKoivisto, Jonna
dc.contributor.authorHamari, Juho
dc.contributor.authorZarnekow, Ruediger
dc.date.accessioned2016-12-29T01:16:58Z
dc.date.available2016-12-29T01:16:58Z
dc.date.issued2017-01-04
dc.description.abstractPhysical activity is very important to public health and exergames represent one potential way to enact it. The promotion of physical activity through gamification and enhanced anticipated affect also holds promise to aid in exercise adherence beyond more traditional educational and social cognitive approaches. This paper reviews empirical studies on gamified systems and serious games for exercising. In order to gain a better understanding of these systems, this review examines the types and aims (e.g. controlling body weight, enjoying indoor jogging…) of the corresponding studies as well as their psychological and physical outcomes. This paper particularly reviews the deployed motivational affordances and the effectiveness of incorporating gamification features in exergames. The review shows overall positive psychological outcomes (e.g. enjoying exercise) as well as behavioral ones (e.g. decreasing sedentariness) about exergames. Its findings inform about the current state of the research on the topic, based on which, suggestions for further research are outlined.
dc.format.extent10 pages
dc.identifier.doi10.24251/HICSS.2017.402
dc.identifier.isbn978-0-9981331-0-2
dc.identifier.urihttp://hdl.handle.net/10125/41560
dc.language.isoeng
dc.relation.ispartofProceedings of the 50th Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectExergaming
dc.subjectGamification
dc.subjectMotivation
dc.subjectActive Playing
dc.subjectEngagement
dc.titleHow Effective Is “Exergamification”? A Systematic Review on the Effectiveness of Gamification Features in Exergames
dc.typeConference Paper
dc.type.dcmiText

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