Gamification Design: Learning Management System
dc.contributor.author | Knox, Anita | |
dc.contributor.author | Learning Technologies | |
dc.date.accessioned | 2023-02-17T23:05:34Z | |
dc.date.available | 2023-02-17T23:05:34Z | |
dc.date.issued | 2022 | |
dc.identifier.uri | https://hdl.handle.net/10125/104542 | |
dc.title | Gamification Design: Learning Management System | |
dc.type | Conference Paper | |
dcterms.abstract | The appeal of video games for entertainment can be harnessed to learning interventions with gamification. Research indicates that gamification not only motivates but adapting the enjoyment of game play to learning can foster performance. To reap the benefits game mechanics should align with learning objectives. The body of research is limited on empirical studies for gamification design. Morschheuser et al. (2018) presented research for a framework that included project preparation, context and user analysis, ideation, design and implementation. This process was exemplified in a use case for gamification of a learning management system. | |
dcterms.extent | 9 pages | |
dcterms.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | |
dcterms.type | Text | |
dspace.entity.type |
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