Engaging Minds – How Gamified Chatbots Can Support and Motivate Learners in Digital Education

dc.contributor.author Benner, Dennis
dc.contributor.author Schöbel, Sofia
dc.contributor.author Janson, Andreas
dc.contributor.author Leimeister, Jan Marco
dc.date.accessioned 2023-12-26T18:35:48Z
dc.date.available 2023-12-26T18:35:48Z
dc.date.issued 2024-01-03
dc.identifier.isbn 978-0-9981331-7-1
dc.identifier.other b186193a-042a-4df6-bf4a-4e1dc838acc0
dc.identifier.uri https://hdl.handle.net/10125/106383
dc.language.iso eng
dc.relation.ispartof Proceedings of the 57th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Advances in Teaching and Learning Technologies
dc.subject chatbot
dc.subject education
dc.subject engagement
dc.subject gamification
dc.subject motivation
dc.title Engaging Minds – How Gamified Chatbots Can Support and Motivate Learners in Digital Education
dc.type Conference Paper
dc.type.dcmi Text
dcterms.abstract Blended and online learning is growing, and self-regulated learning is becoming more relevant. Most often, students struggle with organizing their own learning processes, lose focus or procrastinate. Keeping learners motivated and engaged can be a real challenge. Therefore, we present gamified chatbots as a potential solution. On the one hand, chatbots can provide a more engaging learning experience. On the other hand, gamification can provide motivational incentives to keep learners engaged and motivated. So far, not many studies have elaborated on how gamification can be effectively used to make a chatbot interaction more engaging or improve the learning experience. This study uses an experimental approach to distinguish how a combination of badges and a progress bar can support and motivate learners to stay engaged with their learning activities. We elaborate on the effects of gamified chatbots and support practitioners with guidance on how to design gamified chatbots in education.
dcterms.extent 10 pages
prism.startingpage 54
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