Engaging Minds – How Gamified Chatbots Can Support and Motivate Learners in Digital Education

dc.contributor.authorBenner, Dennis
dc.contributor.authorSchöbel, Sofia
dc.contributor.authorJanson, Andreas
dc.contributor.authorLeimeister, Jan Marco
dc.date.accessioned2023-12-26T18:35:48Z
dc.date.available2023-12-26T18:35:48Z
dc.date.issued2024-01-03
dc.identifier.doihttps://doi.org/10.24251/HICSS.2024.008
dc.identifier.isbn978-0-9981331-7-1
dc.identifier.otherb186193a-042a-4df6-bf4a-4e1dc838acc0
dc.identifier.urihttps://hdl.handle.net/10125/106383
dc.language.isoeng
dc.relation.ispartofProceedings of the 57th Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectAdvances in Teaching and Learning Technologies
dc.subjectchatbot
dc.subjecteducation
dc.subjectengagement
dc.subjectgamification
dc.subjectmotivation
dc.titleEngaging Minds – How Gamified Chatbots Can Support and Motivate Learners in Digital Education
dc.typeConference Paper
dc.type.dcmiText
dcterms.abstractBlended and online learning is growing, and self-regulated learning is becoming more relevant. Most often, students struggle with organizing their own learning processes, lose focus or procrastinate. Keeping learners motivated and engaged can be a real challenge. Therefore, we present gamified chatbots as a potential solution. On the one hand, chatbots can provide a more engaging learning experience. On the other hand, gamification can provide motivational incentives to keep learners engaged and motivated. So far, not many studies have elaborated on how gamification can be effectively used to make a chatbot interaction more engaging or improve the learning experience. This study uses an experimental approach to distinguish how a combination of badges and a progress bar can support and motivate learners to stay engaged with their learning activities. We elaborate on the effects of gamified chatbots and support practitioners with guidance on how to design gamified chatbots in education.
dcterms.extent10 pages
prism.startingpage54

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