The Three Pillars of Virtual Reality? Investigating the Roles of Immersion, Presence, and Interactivity

Loading...
Thumbnail Image

Contributor

Advisor

Editor

Performer

Department

Instructor

Depositor

Speaker

Researcher

Consultant

Interviewer

Interviewee

Narrator

Transcriber

Annotator

Journal Title

Journal ISSN

Volume Title

Publisher

Journal Name

Volume

Number/Issue

Starting Page

Ending Page

Alternative Title

Abstract

Virtual reality (VR) technologies enable a new media consumption experience. Although VR’s origins trace back at least to the 1960s, it is still unclear how VR’s postulated key features immersion, presence, and interactivity contribute to that experience. Furthermore, it is unclear whether flow as a construct closely related to immersion offers explanatory power in investigating VR. On the basis of a quantitative survey in a VR center with 294 participants, I analyze the interplay of the key features and exemplify their influence in a VR context by relating them to satisfaction with the VR experience. Using a flow-based conceptualization of immersion, I find that presence as well as interactivity contribute to immersion. In addition, interactivity contributes to presence. Furthermore, my results show that immersion influences satisfaction with a VR experience, indicating that a flow-based conceptualization of immersion is a suitable predictor in VR contexts.

Description

Subject Headings

Citation

Extent

9 pages

Format

Type

Conference Paper

Geographic Location

Time Period

Related To

Proceedings of the 51st Hawaii International Conference on System Sciences

Related To (URI)

Table of Contents

Rights

Attribution-NonCommercial-NoDerivatives 4.0 International

Rights Holder

Catalog Record

Local Contexts

Endorsement

Review

Supplemented By

Referenced By

Creative Commons license

Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 International
Email libraryada-l@lists.hawaii.edu if you need this content in ADA-compliant format.