Review of Digital games and language learning: Theory, development and implementation
| dc.contributor.author | He, Shanshan | |
| dc.contributor.editor | Ruslan Suvorov | |
| dc.date.accessioned | 2022-02-08T22:16:07Z | |
| dc.date.available | 2022-02-08T22:16:07Z | |
| dc.date.issued | 2022-02-08 | |
| dc.identifier.citation | He, S. (2022). Review of Digital games and language learning: Theory, development and implementation. Language Learning & Technology, 26(1), 1–4. https://doi.org/10.64152/10125/73459 | |
| dc.identifier.doi | https://doi.org/10.64152/10125/73459 | |
| dc.identifier.issn | 1094-3501 | |
| dc.identifier.uri | http://hdl.handle.net/10125/73459 | |
| dc.language.iso | en-US | |
| dc.publisher | University of Hawaii National Foreign Language Resource Center | |
| dc.publisher | Center for Language & Technology | |
| dc.publisher | (co-sponsored by Center for Open Educational Resources and Language Learning, University of Texas at Austin) | |
| dc.rights.license | Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License | |
| dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
| dc.title | Review of Digital games and language learning: Theory, development and implementation | |
| dc.type | Review | |
| dc.type.dcmi | Text | |
| prism.endingpage | 4 | |
| prism.number | 1 | |
| prism.publicationname | Language Learning & Technology | |
| prism.startingpage | 1 | |
| prism.volume | 26 |
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