Cultivating Community: Presentation of Self among Women Game Streamers in Singapore and the Philippines

dc.contributor.authorAlvarez, Katrina
dc.contributor.authorChen, Vivian Hsueh Hua
dc.date.accessioned2020-12-24T19:34:45Z
dc.date.available2020-12-24T19:34:45Z
dc.date.issued2021-01-05
dc.description.abstractThis study explored how women game live streamers in Singapore and the Philippines make sense of their presentation of self as performers and gamers in a medium dominated by Western games, performers, and platforms. We conducted six in-depth interviews guided by interpretive phenomenological analysis in order to understand their experiences, uncovering issues such as audience connection and maintenance, the difficulties of presenting their own femininity, and the influence of being Singaporean, Filipina, and Asian on their success as performers. We discuss directions for study that further explore gaming and streaming as a form of cultural labor in Asia.
dc.format.extent9 pages
dc.identifier.doi10.24251/HICSS.2021.346
dc.identifier.isbn978-0-9981331-4-0
dc.identifier.urihttp://hdl.handle.net/10125/70960
dc.language.isoEnglish
dc.relation.ispartofProceedings of the 54th Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectGames and Gaming
dc.subjectfemininity
dc.subjectgaming communities
dc.subjectlive streaming
dc.subjectpresentation of self
dc.subjectsoutheast asia
dc.titleCultivating Community: Presentation of Self among Women Game Streamers in Singapore and the Philippines
prism.startingpage2834

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