Cultivating Community: Presentation of Self among Women Game Streamers in Singapore and the Philippines

dc.contributor.author Alvarez, Katrina
dc.contributor.author Chen, Vivian Hsueh Hua
dc.date.accessioned 2020-12-24T19:34:45Z
dc.date.available 2020-12-24T19:34:45Z
dc.date.issued 2021-01-05
dc.description.abstract This study explored how women game live streamers in Singapore and the Philippines make sense of their presentation of self as performers and gamers in a medium dominated by Western games, performers, and platforms. We conducted six in-depth interviews guided by interpretive phenomenological analysis in order to understand their experiences, uncovering issues such as audience connection and maintenance, the difficulties of presenting their own femininity, and the influence of being Singaporean, Filipina, and Asian on their success as performers. We discuss directions for study that further explore gaming and streaming as a form of cultural labor in Asia.
dc.format.extent 9 pages
dc.identifier.doi 10.24251/HICSS.2021.346
dc.identifier.isbn 978-0-9981331-4-0
dc.identifier.uri http://hdl.handle.net/10125/70960
dc.language.iso English
dc.relation.ispartof Proceedings of the 54th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Games and Gaming
dc.subject femininity
dc.subject gaming communities
dc.subject live streaming
dc.subject presentation of self
dc.subject southeast asia
dc.title Cultivating Community: Presentation of Self among Women Game Streamers in Singapore and the Philippines
prism.startingpage 2834
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