The Relationship Between Students' Flow Experience and Their Behavior Data in Gamified Educational Systems
dc.contributor.author | Oliveira, Wilk | |
dc.contributor.author | Tenório, Kamilla | |
dc.contributor.author | Hamari, Juho | |
dc.contributor.author | Isotani, Seiji | |
dc.date.accessioned | 2021-12-24T17:16:04Z | |
dc.date.available | 2021-12-24T17:16:04Z | |
dc.date.issued | 2022-01-04 | |
dc.description.abstract | The number of students using online educational systems is increasing, especially after the growth of the use of this type of system due to the social isolation caused by the Covid-19 pandemic. This situation highlighted the challenge of analyzing the users' experience in this type of system, especially when evaluating more complex experiences, such as the flow experience. One of the most promising innovative alternatives is to use the behavior data logs produced by students in educational systems to analyze their experiences. In this paper, we conducted a study (N = 24) to analyze the relationships between the behavior data logs produced by students when using a gamified educational system and their flow experience during the system usage. Our results contribute to the automatic users' experience analysis in educational systems. | |
dc.format.extent | 10 pages | |
dc.identifier.doi | 10.24251/HICSS.2022.008 | |
dc.identifier.isbn | 978-0-9981331-5-7 | |
dc.identifier.uri | http://hdl.handle.net/10125/79338 | |
dc.language.iso | eng | |
dc.relation.ispartof | Proceedings of the 55th Hawaii International Conference on System Sciences | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject | Advances in Teaching and Learning Technologies | |
dc.subject | educational system | |
dc.subject | flow experience | |
dc.subject | gamified education | |
dc.subject | students' experience | |
dc.subject | user modeling | |
dc.title | The Relationship Between Students' Flow Experience and Their Behavior Data in Gamified Educational Systems | |
dc.type.dcmi | Text |
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