Accessibility of Educational Games and Game-Based Approaches to People with Learning and Physical Disabilities: A Systematic Literature Review

dc.contributor.author Hassan, Lobna
dc.date.accessioned 2023-12-26T18:37:23Z
dc.date.available 2023-12-26T18:37:23Z
dc.date.issued 2024-01-03
dc.identifier.isbn 978-0-9981331-7-1
dc.identifier.other 8b1827c8-6894-4cde-863f-93b2b0564f73
dc.identifier.uri https://hdl.handle.net/10125/106580
dc.language.iso eng
dc.relation.ispartof Proceedings of the 57th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Services for All: Inclusion, Accessibility, and Diversity
dc.subject disability
dc.subject educational games
dc.subject gamification
dc.subject learning difficulties
dc.subject serious games
dc.title Accessibility of Educational Games and Game-Based Approaches to People with Learning and Physical Disabilities: A Systematic Literature Review
dc.type Conference Paper
dc.type.dcmi Text
dcterms.abstract Games and game-based approaches to education have become a part of most online and offline learning. They are thought to engage students and facilitate effective learning. These technologies, nonetheless, are often inaccessible to people with disabilities such as learning, auditory, visual, or cognitive impairments. In this paper, I ask: what is the state of the art of academic research on accessibility of game-based education to people with disabilities? What needs research and development to make sure no student is left behind? This literature study of research published between 2016 and 2020 (66 manuscripts) shows that researchers are directing relatively less attention towards motor and auditory accessibility. Research investigating the use of accessible solutions by people with and without disabilities simultaneously, in the same setting is needed. Emerging technology, such as AR & VR need attention and the range of stakeholders involved in this research needs expansion.
dcterms.extent 10 pages
prism.startingpage 1608
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