Learning-by-Teaching in CS Education: A Systematic Review

dc.contributor.author Li, Yi (Joy)
dc.contributor.author Li, Zhigang
dc.contributor.author Zhang, Chi
dc.date.accessioned 2021-12-24T17:25:02Z
dc.date.available 2021-12-24T17:25:02Z
dc.date.issued 2022-01-04
dc.description.abstract To investigate the strategies and approaches in teaching Computer Science (CS), we searched the literature review in CS education in the past ten years. The reviews show that learning-by-teaching with the use of technologies is helpful for improving student learning. To further investigate the strategies that are applied to learning-by-teaching, three categories are identified: peer tutoring, game-based flipped classroom, and teachable agents. In each category, we further searched and investigated prior studies. The results reveal the effectiveness and challenges of each strategy and provide insights for future studies.
dc.format.extent 10 pages
dc.identifier.doi 10.24251/HICSS.2022.120
dc.identifier.isbn 978-0-9981331-5-7
dc.identifier.uri http://hdl.handle.net/10125/79451
dc.language.iso eng
dc.relation.ispartof Proceedings of the 55th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject General Software Education (GSE)
dc.subject learning-by-teaching
dc.subject peer-tutoring
dc.subject flipped classroom
dc.subject teachable agents
dc.title Learning-by-Teaching in CS Education: A Systematic Review
dc.type.dcmi text
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