Learning-by-Teaching in CS Education: A Systematic Review

dc.contributor.authorLi, Yi (Joy)
dc.contributor.authorLi, Zhigang
dc.contributor.authorZhang, Chi
dc.date.accessioned2021-12-24T17:25:02Z
dc.date.available2021-12-24T17:25:02Z
dc.date.issued2022-01-04
dc.description.abstractTo investigate the strategies and approaches in teaching Computer Science (CS), we searched the literature review in CS education in the past ten years. The reviews show that learning-by-teaching with the use of technologies is helpful for improving student learning. To further investigate the strategies that are applied to learning-by-teaching, three categories are identified: peer tutoring, game-based flipped classroom, and teachable agents. In each category, we further searched and investigated prior studies. The results reveal the effectiveness and challenges of each strategy and provide insights for future studies.
dc.format.extent10 pages
dc.identifier.doi10.24251/HICSS.2022.120
dc.identifier.isbn978-0-9981331-5-7
dc.identifier.urihttp://hdl.handle.net/10125/79451
dc.language.isoeng
dc.relation.ispartofProceedings of the 55th Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectGeneral Software Education (GSE)
dc.subjectlearning-by-teaching
dc.subjectpeer-tutoring
dc.subjectflipped classroom
dc.subjectteachable agents
dc.titleLearning-by-Teaching in CS Education: A Systematic Review
dc.type.dcmitext

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