Considerations for Player Enjoyment and Exertion in Casual Exergames

dc.contributor.author Berglund, Erik
dc.contributor.author Jedel, Izabella
dc.contributor.author Orädd, Helena
dc.contributor.author Berglund, Aseel
dc.date.accessioned 2023-12-26T18:37:00Z
dc.date.available 2023-12-26T18:37:00Z
dc.date.issued 2024-01-03
dc.identifier.isbn 978-0-9981331-7-1
dc.identifier.other ed1880ee-22db-46cc-ba52-07638a5a0ef0
dc.identifier.uri https://hdl.handle.net/10125/106541
dc.language.iso eng
dc.relation.ispartof Proceedings of the 57th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Gamification
dc.subject casual exergames
dc.subject design considerations.
dc.subject enjoyment
dc.subject exergames
dc.subject exertion
dc.title Considerations for Player Enjoyment and Exertion in Casual Exergames
dc.type Conference Paper
dc.type.dcmi Text
dcterms.abstract One approach to reduce sedentary behavior is through casual exergames, exergames with simple game mechanics played during short time increments. Casual exergames have shown success in producing enjoyable experiences and sufficient levels of exertion. Yet, previous research has neglected what to consider in order to design enjoyable and exerting experiences in casual exergames. The present work explores this aspect through an exploratory mixed methods research design, comparing the perceived exertion and enjoyment of four different casual exergames. In relation to traditional exergame guidelines we recommend that casual exergames focus on allowing for high ambiguity of movements, balance the cognitive complexity of the game, and direct players’ attention from the body by utilizing fast game pace.
dcterms.extent 10 pages
prism.startingpage 1328
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