Gamification for Software Development Processes – Relevant Affordances and Design Principles
dc.contributor.author | Eggert, Mathias | |
dc.contributor.author | Kriska, Melina | |
dc.date.accessioned | 2021-12-24T17:31:27Z | |
dc.date.available | 2021-12-24T17:31:27Z | |
dc.date.issued | 2022-01-04 | |
dc.description.abstract | A Gamified Information System (GIS) implements game concepts and elements, such as affordances and game design principles to motivate people. Based on the idea to develop a GIS to increase the motivation of software developers to perform software quality tasks, the research work at hand aims at investigating relevant requirements from that target group. Therefore, 14 interviews with software development experts are conducted and analyzed. According to the results, software developers prefer the affordances points, narrative storytelling in a multiplayer and a round-based setting. Furthermore, six design principles for the development of a GIS are derived. | |
dc.format.extent | 10 pages | |
dc.identifier.doi | 10.24251/HICSS.2022.200 | |
dc.identifier.isbn | 978-0-9981331-5-7 | |
dc.identifier.uri | http://hdl.handle.net/10125/79532 | |
dc.language.iso | eng | |
dc.relation.ispartof | Proceedings of the 55th Hawaii International Conference on System Sciences | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject | Gamification | |
dc.subject | acceptance barriers | |
dc.subject | affordances | |
dc.subject | case study | |
dc.subject | design guidelines | |
dc.subject | gamification | |
dc.subject | interviews | |
dc.subject | software development | |
dc.title | Gamification for Software Development Processes – Relevant Affordances and Design Principles | |
dc.type.dcmi | text |
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