UnityAccessibilityToolkit (UA11Y): Developer Tool and Roadmap to Make Games More Accessible for People with Vision Impairments

dc.contributor.author Strasser, Klemens
dc.contributor.author Pirker, Johanna
dc.date.accessioned 2023-12-26T18:38:56Z
dc.date.available 2023-12-26T18:38:56Z
dc.date.issued 2024-01-03
dc.identifier.isbn 978-0-9981331-7-1
dc.identifier.other 5036e822-99ef-490c-9033-c2389c28199d
dc.identifier.uri https://hdl.handle.net/10125/106703
dc.language.iso eng
dc.relation.ispartof Proceedings of the 57th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Games and Gaming
dc.subject accessibility
dc.subject game design
dc.subject low vision
dc.subject unity
dc.title UnityAccessibilityToolkit (UA11Y): Developer Tool and Roadmap to Make Games More Accessible for People with Vision Impairments
dc.type Conference Paper
dc.type.dcmi Text
dcterms.abstract An increasing number of game productions rely on accessibility features. Large productions like The Last of Us demonstrate what is possible in this area, but many games still lack essential accessibility features. Smaller productions often lack the knowledge and resources to implement different accessibility features. In the first part of this paper, we investigate how people with vision impairments play video games and compare current accessibility features. Based on our findings, we present a roadmap and guidelines for improving game accessibility for individuals with a color vision deficiency, low vision, or any form of vision impairment. In the third part, we introduce the UnityAccessibilityToolkit, a toolkit for game developers to quickly and easily integrate accessibility elements for players with vision impairments into a game. We evaluated the toolkit with nine developers who were challenged to make a simple match-3 game more accessible. Our results demonstrate that the Unity toolkit is easy and fast to use, and that important accessibility features can be implemented quickly.
dcterms.extent 10 pages
prism.startingpage 2644
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