Flow in VR: A Study on the Relationships Between Preconditions, Experience and Continued Use

dc.contributor.author Hassan, Lobna
dc.contributor.author Jylhä, Henrietta
dc.contributor.author Sjöblom, Max
dc.contributor.author Hamari, Juho
dc.date.accessioned 2020-01-04T07:23:39Z
dc.date.available 2020-01-04T07:23:39Z
dc.date.issued 2020-01-07
dc.description.abstract Flow is characterized as an autotelic experience where action and awareness merge, there is high concentration on task and little attention is paid to time or self. It is believed that VR has a powerful affordance for inducing the flow state, as VR is, at least anecdotally, a technology that transports users to immersive realities, which can facilitate flow. However, VR imposes usability challenges that may inhibit flow. This research investigates flow in VR and its characteristics, determinants and outcomes through a survey (n = 681) and Structural Equation Modeling (SEM). The results indicate that flow in VR is positively association with intentions to continue VR use and longer VR sessions.
dc.format.extent 10 pages
dc.identifier.doi 10.24251/HICSS.2020.149
dc.identifier.isbn 978-0-9981331-3-3
dc.identifier.uri http://hdl.handle.net/10125/63888
dc.language.iso eng
dc.relation.ispartof Proceedings of the 53rd Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Gamification
dc.subject continued use
dc.subject flow
dc.subject user experience
dc.subject virtual reality
dc.subject vr
dc.title Flow in VR: A Study on the Relationships Between Preconditions, Experience and Continued Use
dc.type Conference Paper
dc.type.dcmi Text
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