From Avatars to Allies: Exploring Team Collaboration in the Metaverse

dc.contributor.author Olt, Christian
dc.contributor.author Hendriks, Patrick
dc.contributor.author Sturm, Timo
dc.contributor.author Moos, Clara C.
dc.date.accessioned 2023-12-26T18:45:16Z
dc.date.available 2023-12-26T18:45:16Z
dc.date.issued 2024-01-03
dc.identifier.isbn 978-0-9981331-7-1
dc.identifier.other 6d3ee834-55eb-4198-8b7d-d4c5ad19f3e5
dc.identifier.uri https://hdl.handle.net/10125/106974
dc.language.iso eng
dc.relation.ispartof Proceedings of the 57th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject The Dark and Bright Sides of the Metaverse
dc.subject collaboration
dc.subject immersion
dc.subject metaverse
dc.subject social presence
dc.subject virtual reality
dc.title From Avatars to Allies: Exploring Team Collaboration in the Metaverse
dc.type Conference Paper
dc.type.dcmi Text
dcterms.abstract This paper explores the application of virtual reality (VR) technologies in the metaverse for team collaboration, focusing on its advantages over traditional videoconferencing. We examine the opportunities the metaverse offers for virtual teams’ collaborative tasks and the factors that enable effective team collaboration. A lab experiment comparing Meta Horizon Workrooms (a VR platform for virtual meeting rooms) with Zoom demonstrated higher immersion, social presence, and collaboration scores for the virtual environment among the participants. Furthermore, we identify that the metaverse offers novel possibilities for virtual interaction and enables greater focus on tasks and team members compared to videoconferencing. We conclude that the metaverse successfully enhances virtual team collaboration, promoting innovative teamwork and knowledge sharing. However, further exploration of this technology, including attention to nonverbal communication and suitable usage scenarios, is suggested. These findings provide organizations with a foundation for considering the implementation of VR collaboration platforms in the metaverse.
dcterms.extent 10 pages
prism.startingpage 4921
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