Global Trends in Flow Theory Research within Gameful Environments: A Scoping Review, Bibliometric Analysis and Agenda for Future Studies

dc.contributor.author Oliveira, Wilk
dc.contributor.author Hamari, Juho
dc.date.accessioned 2023-12-26T18:37:00Z
dc.date.available 2023-12-26T18:37:00Z
dc.date.issued 2024-01-03
dc.identifier.isbn 978-0-9981331-7-1
dc.identifier.other 0936eba6-244e-474c-8f2a-3e23a8e12487
dc.identifier.uri https://hdl.handle.net/10125/106540
dc.language.iso eng
dc.relation.ispartof Proceedings of the 57th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Gamification
dc.subject flow experience
dc.subject flow theory
dc.subject gameful environments
dc.subject gameful experience
dc.subject scoping review.
dc.title Global Trends in Flow Theory Research within Gameful Environments: A Scoping Review, Bibliometric Analysis and Agenda for Future Studies
dc.type Conference Paper
dc.type.dcmi Text
dcterms.abstract A key challenge of any gameful environment (e.g., gamified systems, simulators, and board games) is to lead users to an engaging experience. Over the years, one of the most coveted and studied engagement experiences is the flow experience (from Flow Theory). However, it is difficult to identify the global trends in Flow Theory research within gameful environments. Stepping towards closing this gap, in this paper, we present a scoping review and bibliometric analysis on studies involving Flow Theory and gameful environment. The main results indicate that i) exists an increase in the number of studies published in the last years, ii) most of the studies are concentrated in the field of education, iii) the authors focus on conducting quantitative studies, iv) 601 authors from 40 different countries have published studies in recent years and v) only two countries are leading the publications in this field. Our results especially contribute to the fields of Human-computer Interaction, Game Studies, and Positive Psychology, presenting an overview of studies involving Flow Theory in gameful environments.'
dcterms.extent 10 pages
prism.startingpage 1318
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