Memorable Play in Dungeons & Dragons: Understanding the Relationship Between TTRPG Design and Peak Play Experiences
dc.contributor.author | Sidhu, Premeet | |
dc.contributor.author | Carter, Marcus | |
dc.date.accessioned | 2023-12-26T18:38:59Z | |
dc.date.available | 2023-12-26T18:38:59Z | |
dc.date.issued | 2024-01-03 | |
dc.identifier.doi | 10.24251/HICSS.2024.324 | |
dc.identifier.isbn | 978-0-9981331-7-1 | |
dc.identifier.other | b9f0ff50-ca21-41ec-a2e4-7f950c29b87d | |
dc.identifier.uri | https://hdl.handle.net/10125/106707 | |
dc.language.iso | eng | |
dc.relation.ispartof | Proceedings of the 57th Hawaii International Conference on System Sciences | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject | Games and Gaming | |
dc.subject | dice | |
dc.subject | dungeons & dragons | |
dc.subject | gameplay | |
dc.subject | memorable play | |
dc.subject | role-play | |
dc.subject | storytelling | |
dc.title | Memorable Play in Dungeons & Dragons: Understanding the Relationship Between TTRPG Design and Peak Play Experiences | |
dc.type | Conference Paper | |
dc.type.dcmi | Text | |
dcterms.abstract | This paper presents results from an online survey (n=354) which aimed to better understand the appeal of the tabletop role-playing game Dungeons & Dragons [D&D]. Here, we focus on responses to the open-ended survey question: “What has been your most memorable moment in a D&D game? Please describe an example from your own play.” Common themes in responses were connected to three key elements of D&D’s design: gameplay, role-play, and storytelling. We subsequently identify 1) the importance of D&D’s “critical” dice-roll mechanic, 2) how D&D enables memorable role-play, and 3) the enduring appeal of heroic stories. By emphasizing how elements of D&D’s design can impact players’ experiences and enjoyment of the game, this paper offers new insights into the appeal of D&D which go beyond simplistic descriptions of the game being ‘fun’ or ‘social’. | |
dcterms.extent | 10 pages | |
prism.startingpage | 2684 |
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