Augmented Reality in VET: Benefits of a qualitative and quantitative study for workplace training Sommerauer, Peter 2020-12-24T19:18:47Z 2020-12-24T19:18:47Z 2021-01-05
dc.description.abstract Augmented Reality (AR) is widely used in various training and learning settings, like schools, universities, and workplaces. The effects of individual AR learning apps on learning performance in formal learning environments have been examined in detail in various studies. However, up to today only few empirical studies have investigated AR’s potential for supporting learning at workplaces and for vocational education and training (VET). In this study we target this research gap by using AR applications for Microsoft Hololens and tablet/smartphone to support learning in technically oriented workplace trainings. We conducted an observational field study with 135 professionals from the event technology industry and the results of our qualitative and quantitative data analysis suggest that integrating AR elements into trainings at workplaces has the potential to enable training experiences which can hardly be simulated with traditional media and which are perceived as beneficial for motivation and learning performance.
dc.format.extent 10 pages
dc.identifier.doi 10.24251/HICSS.2021.196
dc.identifier.isbn 978-0-9981331-4-0
dc.language.iso English
dc.relation.ispartof Proceedings of the 54th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.subject Mixed, Augmented and Virtual Reality: Services and Applications
dc.subject augmented reality
dc.subject vet
dc.subject workplace training
dc.title Augmented Reality in VET: Benefits of a qualitative and quantitative study for workplace training
prism.startingpage 1623
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