Leveraging Gamification to Facilitate Information Sharing in the Service Industry: An Empirical Study
Leveraging Gamification to Facilitate Information Sharing in the Service Industry: An Empirical Study
dc.contributor.author | Weber, Sebastian | |
dc.contributor.author | Kordyaka, Bastian | |
dc.contributor.author | Niehaves, Björn | |
dc.date.accessioned | 2023-12-26T18:37:01Z | |
dc.date.available | 2023-12-26T18:37:01Z | |
dc.date.issued | 2024-01-03 | |
dc.identifier.isbn | 978-0-9981331-7-1 | |
dc.identifier.other | fa6c4eec-f3dc-4f5b-92b2-0919f4da380f | |
dc.identifier.uri | https://hdl.handle.net/10125/106543 | |
dc.language.iso | eng | |
dc.relation.ispartof | Proceedings of the 57th Hawaii International Conference on System Sciences | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject | Gamification | |
dc.subject | gamification | |
dc.subject | gamified app design | |
dc.subject | information sharing | |
dc.subject | service industry | |
dc.subject | service optimization | |
dc.title | Leveraging Gamification to Facilitate Information Sharing in the Service Industry: An Empirical Study | |
dc.type | Conference Paper | |
dc.type.dcmi | Text | |
dcterms.abstract | Meeting the expectations of customers is vital for service providers. Against this background, we explore the use of gamification to enhance information sharing possibly enabling a better understanding of customers. The study investigates the impact of gamification features on customers' intention to share information, using the hairdressing industry as a case. Results show that gamification is deemed valuable in this context, potentially influencing users to share more information. The research particularly highlights the importance of social- and achievement-related gamification features. The study uses a cross-sectional research design, collecting data from clickworker (n=133) through an online survey. The findings suggest that the implementation of gamification features should be context-specific and strategic, prioritizing features that provide meaningful and engaging experiences for users. The study concludes that gamification is not just about individual elements but creating a cohesive system that integrates users’ needs to ultimately foster service delivery and enhanced customer experiences. | |
dcterms.extent | 10 pages | |
prism.startingpage | 1348 |
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