Dungeons and Dragons in Education: A Usability Study

dc.contributor.author Nakasone, Tasia
dc.contributor.instructor Hoffman, Daniel
dc.date.accessioned 2020-05-09T09:01:57Z
dc.date.available 2020-05-09T09:01:57Z
dc.date.issued 2020-04-16
dc.description This 58-page paper was written to complete the Learning Design and Technology Master's program. The results from the usability study were presented at the 2020 Technology, Colleges, and Community Worldwide Online Conference in the form of a PowerPoint Presentation. A PDF of the website is also included in the resources. en_US
dc.description.abstract When it comes to this generation of learners, challenges that often arise for educators are getting learners engaged, getting learners to process information, and getting learners to apply that information. Game-based learning has been seen as an effective tool for engaging students in these areas. A web-based resource website was developed for Dungeons and Dragons (D&D)in education for educators that are seeking a way to facilitate learning engagement and assess learning transfer. This paper focuses on the design and evaluation of a website about D&D in education. Feedback collected from six participants indicated that they felt the website was easy to navigate and felt satisfied with the site’s content and design. en_US
dc.format.extent 58 pages; 37 slides en_US
dc.identifier.citation Nakasone, Tasia. (2020, April 16). Dungeons and Dragons: A Usability Study. PowerPoint was presented at the 21st Annual Technology, Colleges, and Community Worldwide Online Conference. en_US
dc.identifier.uri http://hdl.handle.net/10125/67814
dc.language.iso en-US en_US
dc.rights Attribution-NoDerivs 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nd/3.0/us/ *
dc.subject usability study en_US
dc.subject game-based learning en_US
dc.subject Dungeons and Dragons (game) en_US
dc.title Dungeons and Dragons in Education: A Usability Study en_US
dc.type Master's Project en_US
dc.type.dcmi Text en_US
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