Dungeons and Dragons in Education: A Usability Study

Date
2020-04-16
Authors
Nakasone, Tasia
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Abstract
When it comes to this generation of learners, challenges that often arise for educators are getting learners engaged, getting learners to process information, and getting learners to apply that information. Game-based learning has been seen as an effective tool for engaging students in these areas. A web-based resource website was developed for Dungeons and Dragons (D&D)in education for educators that are seeking a way to facilitate learning engagement and assess learning transfer. This paper focuses on the design and evaluation of a website about D&D in education. Feedback collected from six participants indicated that they felt the website was easy to navigate and felt satisfied with the site’s content and design.
Description
This 58-page paper was written to complete the Learning Design and Technology Master's program. The results from the usability study were presented at the 2020 Technology, Colleges, and Community Worldwide Online Conference in the form of a PowerPoint Presentation. A PDF of the website is also included in the resources.
Keywords
usability study, game-based learning, Dungeons and Dragons (game)
Citation
Nakasone, Tasia. (2020, April 16). Dungeons and Dragons: A Usability Study. PowerPoint was presented at the 21st Annual Technology, Colleges, and Community Worldwide Online Conference.
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58 pages; 37 slides
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Attribution-NoDerivs 3.0 United States
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Email libraryada-l@lists.hawaii.edu if you need this content in ADA-compliant format.