A Comparison of Gesture and Controller-based User Interfaces for 3D Design Reviews in Virtual Reality
dc.contributor.author | Nyyssönen, Taneli | |
dc.contributor.author | Helle, Seppo | |
dc.contributor.author | Lehtonen, Teijo | |
dc.contributor.author | Smed, Jouni | |
dc.date.accessioned | 2021-12-24T17:33:05Z | |
dc.date.available | 2021-12-24T17:33:05Z | |
dc.date.issued | 2022-01-04 | |
dc.description.abstract | We present a custom virtual reality (VR) hand-tracking user interface developed in Unity, and compare it with a similar industry level application (CTRL Elements) utilising controllers. Both applications afford spawning, relocating, reorienting, and rescaling 3D-models within a virtual environment in addition to horizontal, vertical, and rotational user movement options. The interfaces are tested with Oculus Quest 2 VR headset, which is also responsible for the hand-tracking. Our main motivation is to gain an insight into whether hand-tracking UIs could provide added value to industrial design review solutions. We also pinpoint the major advantages and flaws in the controllerless approach and report which of our gesture-based controls are the most intuitive and usable. | |
dc.format.extent | 10 pages | |
dc.identifier.doi | 10.24251/HICSS.2022.220 | |
dc.identifier.isbn | 978-0-9981331-5-7 | |
dc.identifier.uri | http://hdl.handle.net/10125/79552 | |
dc.language.iso | eng | |
dc.relation.ispartof | Proceedings of the 55th Hawaii International Conference on System Sciences | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject | Mixed, Augmented and Virtual Reality: Services and Applications | |
dc.subject | design review | |
dc.subject | gesture | |
dc.subject | hand-tracking | |
dc.subject | user interface | |
dc.subject | virtual reality | |
dc.title | A Comparison of Gesture and Controller-based User Interfaces for 3D Design Reviews in Virtual Reality | |
dc.type.dcmi | text |
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