A Comparison of Gesture and Controller-based User Interfaces for 3D Design Reviews in Virtual Reality

dc.contributor.authorNyyssönen, Taneli
dc.contributor.authorHelle, Seppo
dc.contributor.authorLehtonen, Teijo
dc.contributor.authorSmed, Jouni
dc.date.accessioned2021-12-24T17:33:05Z
dc.date.available2021-12-24T17:33:05Z
dc.date.issued2022-01-04
dc.description.abstractWe present a custom virtual reality (VR) hand-tracking user interface developed in Unity, and compare it with a similar industry level application (CTRL Elements) utilising controllers. Both applications afford spawning, relocating, reorienting, and rescaling 3D-models within a virtual environment in addition to horizontal, vertical, and rotational user movement options. The interfaces are tested with Oculus Quest 2 VR headset, which is also responsible for the hand-tracking. Our main motivation is to gain an insight into whether hand-tracking UIs could provide added value to industrial design review solutions. We also pinpoint the major advantages and flaws in the controllerless approach and report which of our gesture-based controls are the most intuitive and usable.
dc.format.extent10 pages
dc.identifier.doi10.24251/HICSS.2022.220
dc.identifier.isbn978-0-9981331-5-7
dc.identifier.urihttp://hdl.handle.net/10125/79552
dc.language.isoeng
dc.relation.ispartofProceedings of the 55th Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectMixed, Augmented and Virtual Reality: Services and Applications
dc.subjectdesign review
dc.subjectgesture
dc.subjecthand-tracking
dc.subjectuser interface
dc.subjectvirtual reality
dc.titleA Comparison of Gesture and Controller-based User Interfaces for 3D Design Reviews in Virtual Reality
dc.type.dcmitext

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