A Comparison of Gesture and Controller-based User Interfaces for 3D Design Reviews in Virtual Reality

dc.contributor.author Nyyssönen, Taneli
dc.contributor.author Helle, Seppo
dc.contributor.author Lehtonen, Teijo
dc.contributor.author Smed, Jouni
dc.date.accessioned 2021-12-24T17:33:05Z
dc.date.available 2021-12-24T17:33:05Z
dc.date.issued 2022-01-04
dc.description.abstract We present a custom virtual reality (VR) hand-tracking user interface developed in Unity, and compare it with a similar industry level application (CTRL Elements) utilising controllers. Both applications afford spawning, relocating, reorienting, and rescaling 3D-models within a virtual environment in addition to horizontal, vertical, and rotational user movement options. The interfaces are tested with Oculus Quest 2 VR headset, which is also responsible for the hand-tracking. Our main motivation is to gain an insight into whether hand-tracking UIs could provide added value to industrial design review solutions. We also pinpoint the major advantages and flaws in the controllerless approach and report which of our gesture-based controls are the most intuitive and usable.
dc.format.extent 10 pages
dc.identifier.doi 10.24251/HICSS.2022.220
dc.identifier.isbn 978-0-9981331-5-7
dc.identifier.uri http://hdl.handle.net/10125/79552
dc.language.iso eng
dc.relation.ispartof Proceedings of the 55th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Mixed, Augmented and Virtual Reality: Services and Applications
dc.subject design review
dc.subject gesture
dc.subject hand-tracking
dc.subject user interface
dc.subject virtual reality
dc.title A Comparison of Gesture and Controller-based User Interfaces for 3D Design Reviews in Virtual Reality
dc.type.dcmi text
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