Social Affordances of Mixed Reality Learning Environments: A case from the Science through Technology Enhanced Play project (STEP)

Loading...
Thumbnail Image

Contributor

Advisor

Editor

Performer

Department

Instructor

Depositor

Speaker

Researcher

Consultant

Interviewer

Interviewee

Narrator

Transcriber

Annotator

Journal Title

Journal ISSN

Volume Title

Publisher

Journal Name

Volume

Number/Issue

Starting Page

Ending Page

Alternative Title

Abstract

We describe the design of the Science through Technology Enhanced Play (STEP) project. In STEP, we explore the potential for dramatic play—a form of activity that is particularly familiar to early elementary students—to promote meaningful inquiry about scientific concepts. We report on the first round of design experiments conducted with 120 first and second grade students who investigated how and why different states of matter have different properties. Pre-post analyses indicate that the majority of students learned the content and demonstrate how the affordances of the socio-technical system promoted the transition from individual observation to collective inquiry, how play as the root activity provided agency within that inquiry, and how the teacher and the social norms of the classroom reinforced these productive social processes.

Description

Citation

Extent

10 pages

Format

Type

Conference Paper

Geographic Location

Time Period

Related To

Proceedings of the 50th Hawaii International Conference on System Sciences

Related To (URI)

Table of Contents

Rights

Attribution-NonCommercial-NoDerivatives 4.0 International

Rights Holder

Catalog Record

Local Contexts

Email libraryada-l@lists.hawaii.edu if you need this content in ADA-compliant format.