Presence and agency in real and virtual spaces: The promise of extended reality for language learning

dc.contributor.author Godwin-Jones, Robert
dc.contributor.editor Robert Godwin-Jones
dc.date.accessioned 2023-09-29T22:41:35Z
dc.date.available 2023-09-29T22:41:35Z
dc.date.issued 2023-10-02
dc.description.abstract Augmented and virtual realities (together “extended reality”) offer language learners the opportunity to communicate and interact in real and virtual spaces. In augmented reality (AR), users view computer-generated layers added to a phone camera’s view of the world. Virtual reality (VR) immerses users in a 3D environment that might simulate aspects of the outside world or project an entirely imagined reality. This column looks at opportunities and challenges in the use of extended reality (XR) for second language learning. Opportunities include higher learner motivation and personal agency through XR uses that feature collaboration and open-ended interactions, particularly in simulations, games, and learner co-design. That direction offers more alignment with current theories of second language acquisition (SLA)–emphasizing holistic language development and ecological frameworks–than most commercial VR apps currently available. Those posit a linear language development and focus largely on vocabulary learning and language practice within closed role-play scenarios. Offering both AR and VR access, mixed reality may present opportunities to combine the best features of each medium. Advances in generative artificial intelligence (AI) provide additional possibilities for personalized language learning in a flexible and dynamic VR environment.
dc.identifier.citation Godwin-Jones, R. (2023). Presence and agency in real and virtual spaces: The promise of extended reality for language learning. Language Learning & Technology, 27(3), 6–26. https://hdl.handle.net/10125/73529
dc.identifier.issn 1094-3501
dc.identifier.uri https://hdl.handle.net/10125/73529
dc.publisher University of Hawaii National Foreign Language Resource Center
dc.publisher Center for Language & Technology
dc.rights Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Augmented Reality
dc.subject Virtual Reality
dc.subject Second Language Acquisition
dc.subject Artificial Intelligence
dc.title Presence and agency in real and virtual spaces: The promise of extended reality for language learning
dc.type Column
dspace.entity.type
local.llt.topic Emerging Technologies
prism.endingpage 26
prism.number 3
prism.publicationname Language Learning & Technology
prism.startingpage 6
prism.volume 27
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