Determinants of Esports Highlight Viewership: The Case of League of Legends Champions Korea

dc.contributor.author Pyun, Hyunwoong
dc.contributor.author Jang, Wonseok (Eric)
dc.contributor.author Lee, Gyemin
dc.contributor.author Ryu, Yoonji
dc.contributor.author Hwang, Hui
dc.contributor.author Jeong, Jaehyun
dc.date.accessioned 2022-12-27T19:10:36Z
dc.date.available 2022-12-27T19:10:36Z
dc.date.issued 2023-01-03
dc.description.abstract Studies on esports league demand via new media platforms are limited yet. This paper is the first to identify determinants of esports highlight viewership. Using set-level highlight view count from YouTube, we analyze various determinants to explain view counts. As a result, we found that the number of kills, playoff games, age of video clip, 2nd round games, and 3rd set is positively correlated to view counts. Outcome uncertainty and upset results do not affect view counts. We interpret the results that as highlight clips are released after the game is finished, viewers can know the results when making a decision. Or, relatively short highlight videos reduce opportunity costs for fans and fans do not care about game outcomes much.
dc.format.extent 9
dc.identifier.doi 10.24251/HICSS.2023.478
dc.identifier.isbn 978-0-9981331-6-4
dc.identifier.uri https://hdl.handle.net/10125/103109
dc.language.iso eng
dc.relation.ispartof Proceedings of the 56th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Esports
dc.subject esports
dc.subject highlights viewership
dc.subject lck
dc.subject league of legend
dc.subject outcome uncertainty
dc.title Determinants of Esports Highlight Viewership: The Case of League of Legends Champions Korea
dc.type.dcmi text
prism.startingpage 3912
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