Gamification of Sustainable Consumption: a systematic literature review

Date
2021-01-05
Authors
Guillen, Georgina
Hamari, Juho
Quist, Jaco
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1345
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Abstract
As awareness about the need to shift current individual consumption practices towards more sustainable ones grows, broader sets of methods are being sought to encourage sustainable lifestyles, gamification being one of the most notorious due to its application via apps and other technology-related solutions. Building upon an intention-impact approach, this review used practice-theory to analyze academic literature addressing gamification approaches to shift individual consumption practices into more sustainable ones.
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Gamification, consumption habits, gamification, sustainable consumption, sustainable development goals
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10 pages
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Proceedings of the 54th Hawaii International Conference on System Sciences
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Attribution-NonCommercial-NoDerivatives 4.0 International
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