Gamification of Sustainable Consumption: a systematic literature review
dc.contributor.author | Guillen, Georgina | |
dc.contributor.author | Hamari, Juho | |
dc.contributor.author | Quist, Jaco | |
dc.date.accessioned | 2020-12-24T19:15:16Z | |
dc.date.available | 2020-12-24T19:15:16Z | |
dc.date.issued | 2021-01-05 | |
dc.description.abstract | As awareness about the need to shift current individual consumption practices towards more sustainable ones grows, broader sets of methods are being sought to encourage sustainable lifestyles, gamification being one of the most notorious due to its application via apps and other technology-related solutions. Building upon an intention-impact approach, this review used practice-theory to analyze academic literature addressing gamification approaches to shift individual consumption practices into more sustainable ones. | |
dc.format.extent | 10 pages | |
dc.identifier.doi | 10.24251/HICSS.2021.163 | |
dc.identifier.isbn | 978-0-9981331-4-0 | |
dc.identifier.uri | http://hdl.handle.net/10125/70775 | |
dc.language.iso | English | |
dc.relation.ispartof | Proceedings of the 54th Hawaii International Conference on System Sciences | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject | Gamification | |
dc.subject | consumption habits | |
dc.subject | gamification | |
dc.subject | sustainable consumption | |
dc.subject | sustainable development goals | |
dc.title | Gamification of Sustainable Consumption: a systematic literature review | |
prism.startingpage | 1345 |
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