Gamification of Sustainable Consumption: a systematic literature review

dc.contributor.authorGuillen, Georgina
dc.contributor.authorHamari, Juho
dc.contributor.authorQuist, Jaco
dc.date.accessioned2020-12-24T19:15:16Z
dc.date.available2020-12-24T19:15:16Z
dc.date.issued2021-01-05
dc.description.abstractAs awareness about the need to shift current individual consumption practices towards more sustainable ones grows, broader sets of methods are being sought to encourage sustainable lifestyles, gamification being one of the most notorious due to its application via apps and other technology-related solutions. Building upon an intention-impact approach, this review used practice-theory to analyze academic literature addressing gamification approaches to shift individual consumption practices into more sustainable ones.
dc.format.extent10 pages
dc.identifier.doi10.24251/HICSS.2021.163
dc.identifier.isbn978-0-9981331-4-0
dc.identifier.urihttp://hdl.handle.net/10125/70775
dc.language.isoEnglish
dc.relation.ispartofProceedings of the 54th Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectGamification
dc.subjectconsumption habits
dc.subjectgamification
dc.subjectsustainable consumption
dc.subjectsustainable development goals
dc.titleGamification of Sustainable Consumption: a systematic literature review
prism.startingpage1345

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