Gamification of Sustainable Consumption: a systematic literature review

dc.contributor.author Guillen, Georgina
dc.contributor.author Hamari, Juho
dc.contributor.author Quist, Jaco
dc.date.accessioned 2020-12-24T19:15:16Z
dc.date.available 2020-12-24T19:15:16Z
dc.date.issued 2021-01-05
dc.description.abstract As awareness about the need to shift current individual consumption practices towards more sustainable ones grows, broader sets of methods are being sought to encourage sustainable lifestyles, gamification being one of the most notorious due to its application via apps and other technology-related solutions. Building upon an intention-impact approach, this review used practice-theory to analyze academic literature addressing gamification approaches to shift individual consumption practices into more sustainable ones.
dc.format.extent 10 pages
dc.identifier.doi 10.24251/HICSS.2021.163
dc.identifier.isbn 978-0-9981331-4-0
dc.identifier.uri http://hdl.handle.net/10125/70775
dc.language.iso English
dc.relation.ispartof Proceedings of the 54th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Gamification
dc.subject consumption habits
dc.subject gamification
dc.subject sustainable consumption
dc.subject sustainable development goals
dc.title Gamification of Sustainable Consumption: a systematic literature review
prism.startingpage 1345
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