Differences and Similarities in Motivation for Offline and Online eSports Event Consumption

Date
2019-01-08
Authors
Neus, Florian
Nimmermann, Frederic
Wagner, Katja
Schramm-Klein, Hanna
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Games and Gaming, Digital and Social Media, eSports, Streaming, Motivation, Event
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10 pages
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Proceedings of the 52nd Hawaii International Conference on System Sciences
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Attribution-NonCommercial-NoDerivatives 4.0 International
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