Differences and Similarities in Motivation for Offline and Online eSports Event Consumption

dc.contributor.authorNeus, Florian
dc.contributor.authorNimmermann, Frederic
dc.contributor.authorWagner, Katja
dc.contributor.authorSchramm-Klein, Hanna
dc.date.accessioned2019-01-03T00:04:27Z
dc.date.available2019-01-03T00:04:27Z
dc.date.issued2019-01-08
dc.format.extent10 pages
dc.identifier.doi10.24251/HICSS.2019.296
dc.identifier.isbn978-0-9981331-2-6
dc.identifier.urihttp://hdl.handle.net/10125/59684
dc.language.isoeng
dc.relation.ispartofProceedings of the 52nd Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectGames and Gaming
dc.subjectDigital and Social Media
dc.subjecteSports, Streaming, Motivation, Event
dc.titleDifferences and Similarities in Motivation for Offline and Online eSports Event Consumption
dc.typeConference Paper
dc.type.dcmiText

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