Differences and Similarities in Motivation for Offline and Online eSports Event Consumption

dc.contributor.author Neus, Florian
dc.contributor.author Nimmermann, Frederic
dc.contributor.author Wagner, Katja
dc.contributor.author Schramm-Klein, Hanna
dc.date.accessioned 2019-01-03T00:04:27Z
dc.date.available 2019-01-03T00:04:27Z
dc.date.issued 2019-01-08
dc.format.extent 10 pages
dc.identifier.doi 10.24251/HICSS.2019.296
dc.identifier.isbn 978-0-9981331-2-6
dc.identifier.uri http://hdl.handle.net/10125/59684
dc.language.iso eng
dc.relation.ispartof Proceedings of the 52nd Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Games and Gaming
dc.subject Digital and Social Media
dc.subject eSports, Streaming, Motivation, Event
dc.title Differences and Similarities in Motivation for Offline and Online eSports Event Consumption
dc.type Conference Paper
dc.type.dcmi Text
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