Advances in Teaching and Learning Technologies
Permanent URI for this collectionhttps://hdl.handle.net/10125/63595
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Item type: Item , PointerViz - Towards Visualizing Pointers for Novice Programmers(2020-01-07) Venigalla, Akhila Sri Manasa; Lakkundi, Chaitanya S.; Chimalakonda, SridharPointers are considered as one of the key concepts in learning programming and are extensively used for implementing several data structures. They lay the foundation for handling dynamic aspects of a program, increase execution speed and handle data types with more efficiency. This makes it critical for budding programmers to be well versed with using pointers. However, most of the novice programmers find it difficult and tricky to understand concepts such as address allocations, pointers referring pointers and data structures containing pointers. Hence, drawing the physical structure and flow of pointers is considered to be a common learning practice to gain better clarity and avoid confusion when learning pointers. But, it is time consuming and tedious to draw the flow of pointers on paper while programming. To help programmers understand these variations in pointers, we propose PointerViz as a Google Chrome extension that displays the pictorial representation of selected code with pointers. We conducted a preliminary survey with 40 students from various universities and 83% of the users reported positive experience with the plugin.Item type: Item , A Design Methodology for Learning Analytics Information Systems: Informing Learning Analytics Development with Learning Design(2020-01-07) Nguyen, Andy; Gardner, Lesley; Sheridan, DonThe paper motivates, presents and demonstrates a methodology for developing and evaluating learning analytics information systems (LAIS) to support teachers as learning designers. In recent years, there has been increasing emphasis on the benefits of learning analytics to support learning and teaching. Learning analytics can inform and guide teachers in the iterative design process of improving pedagogical practices. This conceptual study proposed a design approach for learning analytics information systems which considered the alignment between learning analytics and learning design activities. The conceptualization incorporated features from both learning analytics, learning design, and design science frameworks. The proposed development approach allows for rapid development and implementation of learning analytics for teachers as designers. The study attempted to close the loop between learning analytics and learning design. In essence, this paper informs both teachers and education technologists about the interrelationship between learning design and learning analytics.Item type: Item , Learning Analytics in the Flipped Classroom – Learning Dashboards from the Students' Perspective(2020-01-07) Droit, Alena; Rieger, BodoBlended learning courses offer the opportunity to collect large amounts of learning data that can help students to improve their performance. The presentation of learning data often takes place in the form of Learning Analytics dashboards, which are already in use at some universities. Students, who are the primary data providers and at the same time the main users, should be involved in the process of developing Learning Analytics dashboards from the beginning. Since there are only a few guidelines for designing these dashboards in literature, we conducted a study with 139 business and information systems students who, in addition to answering a questionnaire, also designed their dashboards with the help of a case study. The dashboard analysis provides detailed insights into the design of the functional and information scope, as well as the presentation of the data for Learning Analytics dashboards.Item type: Item , The Impact of Motivation and Strategy Use on Course Outcome in Digital Learning Environment - A Case Analysis of a Business School Course(2020-01-07) Esnaashari, Shadi; Gardner, Lesley; Rehm, MichaelUsing the Motivated Strategies for Learning Questionnaire (MSLQ) multiple times in an undergraduate business school course in a University in New Zealand, 188 students completed the questionnaire to explore how students’ motivation and strategy use changed as they progressed and how these constructs predict students’ course outcome. In contrast to other studies, our results showed varying levels of motivation as well as increasing strategy usage as the course progressed. Our exploratory analysis identified three subgroups within the class, each of which reported differently in terms of motivation and strategy use. From this analysis and course outcome data we infer how these finding may contribute to theory and classroom practice.Item type: Item , Mind the Gap: A Collaborative Competence E-learning Model between University and Industry(2020-01-07) Hattinger, Monika; Eriksson, KristinaThis article departure from the effects that inter-organizational collaboration brings for the participating partners, specifically from design-related activities of e-learning courses and co-production. The research focus is on critical factors for inter-organizational collaborative e-learning and co-production between university and industry. We describe the process of a six-year longitudinal collaborative action research project including six cases and three phases, initialization, implementation and dissemination. The analysis is conducted from a multi-stakeholder perspective; managers, teachers, and practitioners. Overall aim is to reach for a sustainable collaborative competence e-learning model (CCeM) that will increase industrial employees’ competences. Main contribution is that co-production of knowledge entails three levels of activities among actors; to have insight into the purposes and practices of others, the capacity to transform the problems of a practice and together build common knowledge and finally the capacity of mutually co-produce knowledge acted upon in practice towards transformations in the workplace.Item type: Item , Engagement Patterns of Participants in an Online Professional Development Programme: An Application of Mixture Modelling(2020-01-07) Deshmukh, Ketan; Chand, Vijaya Sherry; Shukla, Kathan; Laha, Arnab KUnhindered communication capabilities, in the form of internet, led us to believe that the difficult goal of “Education for All” is within our grasps. Recent studies have shown mixed results for learning over the internet, indicating that we are still far away from our desired goal. Online environments provide freedom to large number of learners, to learn at their own pace. Understanding the various ways in which participants engage with online content could help explain the mixed outcomes. This paper presents the results of an exploratory study on engagement patterns of 4567 elementary school teachers, in an online professional development programme. Using mixture modelling techniques, we identified five latent profiles of online engagement and seven latent classes based on off-platform activities. We present our findings followed by discussion and implications for online courses.Item type: Item , An Optimization Model for Group Formation in Project-based Learning(2020-01-07) Holmgren, Johan; Ghaffari, Zahra; Mihailescu, Radu-CasianWe propose an optimization model to tackle the problem of determining how projects are assigned to student groups based on a bidding procedure. In order to improve student experience in project-based learning we resort to actively involving them in a transparent and unbiased project allocation process. To evaluate our work, we collected information about the students' own views on how our approach influenced their level of learning and overall learning experience and provide a detailed analysis of the results. The results of our evaluation show that the large majority of students (i.e., 91%) increased or maintained their satisfaction ratings with the proposed procedure after the assignment was concluded, as compared to their attitude towards the process before the project assignment occurred.Item type: Item , The Good and the Bad. An Evaluation of Project-based Learning with Peer Assessment in a Large Class Context(2020-01-07) Kastner, MargitTo overcome the negative consequences associated with large class sizes and to support students in developing the necessary competences (e.g., critical thinking, problem-solving) a marketing course has been redesigned by implementing, as a voluntary course part, project-based learning with peer assessment (PBL&PA). This study aims to evaluate students’ perception towards PBL&PA using an online-questionnaire and students’ learning achievement using final grades. Among the 260 students who filled out the questionnaire, 47% participated in PBL&PA. Although students’ participation was initially extrinsically motivated, students mainly experienced learning and social benefits. Parts of the technical implementation, however, were judged negatively and team aspects generated mixed feelings. Examining students’ grades at the final exam uncovered that students who did not participate in any of the offered active learning tasks performed poorest while students who used all activities (clicker and PBL&PA) were best. In conclusion, goals of the implementation were met and usage is recommended.Item type: Item , Integrating Learning Analytics to Measure Message Quality in Large Online Conversations(2020-01-07) Eryilmaz, Evren; Thoms, Brian; Ahmed, Zafor; Sandhu, AvneetResearch on computer-supported collaborative learning (CSCL) often employs content analysis as an approach to investigate message quality in asynchronous online discussions using systematic message-coding schemas. Although this approach helps researchers count the frequencies by which students engage in different socio-cognitive actions, it does not explain how students articulate their ideas in categorized messages. This study investigates the effects of a recommender system on the quality of students’ messages from voluminous discussions. We employ learning analytics to produce a quasi-quality index score for each message. Moreover, we examine the relationship between this score and the phases of a popular message-coding schema. Empirical findings show that a custom CSCL environment extended by a recommender system supports students to explore different viewpoints and modify interpretations with higher quasi-quality index scores than students assigned to the control software. Theoretical and practical implications are also discussed.Item type: Item , FinCraft: Immersive Personalised Persuasive Serious Games for Financial Literacy Among Young Decision-Makers(2020-01-07) Rasco, Aldrich; Chan, Johnny; Peko, Gabrielle; Sundaram, DavidFinCraft is an open source gaming platform to enhance financial literacy. Research has shown a growing concern for financial literacy and financial decision-making across several age groups and interventionist programme methods. However, very few focused on the youth demographic specifically. Fewer, considered fun and sustainable means of financial literacy enhancement. In a day and age of instant gratification, people gravitate towards familiar and engaging content. In this paper, we posit starting financial literacy enhancement early - during the teenage years of individuals, so secure saving and spending habits can be adopted prior to adult years and responsibility. Through gamification, FinCraft aims to bridge the familiarity and engagement gap that makes financial literacy, an unexplored, significant part of growing up. We propose various conceptual and system artefacts at the intersection of serious games and learning analytics for financial literacy.Item type: Item , Towards Empowering Educators to Create their own Smart Personal Assistants(2020-01-07) Winkler, Rainer; Söllner, MatthiasDespite a growing body of research about the design and use of Smart Personal Assistants such as Amazon’s Alexa or Google’s Assistant, little is known about their ability to help educators offering individual support in large-scale learning environments. Smart Personal Assistant ecosystems empower educators to develop their own agents without deep technological knowledge. The objective of this paper is to design and validate a method that helps educators to create Smart Personal Assistants as learning tutors. Using a design science research approach, we first gather requirements from students and educators as well as from information systems and education theory. Next, we create an alpha version of our method and evaluate it with a focus group before we instantiate our artifact in an everyday learning environment. The findings indicate that our method is able to empower educators to design Smart Personal Assistants that significantly improve students’ learning success.Item type: Item , Exploring the Learning Outcomes with Various Technologies - Proposing Design Principles for Virtual Reality Learning Environments(2020-01-07) Holopainen, Jani; Lähtevänoja, Antti; Mattila, Osmo; Södervik, Ilona; Pöyry, Essi; Parvinen, PetriThe study compares three virtual learning environments: VR, 3D videos and 2D videos. Following Bloom’s taxonomy of learning outcomes, we measure remembering, understanding and ability to apply. We also apply the affordance theory framework to explain the differences between these virtual learning environments. Based on the results, we propose design principles for VR learning environments. The results suggest that VR has its advantages on the apply -level, or higher, as it outperforms the other two technologies at this level. In addition, several design principles are suggested, such as customized learning, challenging learning environments, multi-sensory effects, immersion, interactivity, 3D-dimensionality, engagement as well as motivation towards the content and technology. The results highlight the importance of choosing the right technology when designing virtual learning environments. This study demonstrates how virtual environment affordances and equivalent scales can be used in making those decisions.Item type: Item , Can Facebook Improve Students’ Engagement in Flipped Classes? Community of Inquiry Approach(2020-01-07) Talaei-Khoei, Amir; Daniel, Jay; Dokhanchi, MohsenThis paper aims at using Facebook to improve the students’ engagements with the flipped learning materials through implementation of a socially enabled peer learning environment. The article reports an experiment comparing the online quizzes and Facebook to increase the students’ engagement with the online materials in flipped classes. The study looks at the students’ perceptions. The current study utilizes the Community of Inquiry (RCOI) to analyze the students’ opinions about using Facebook for implementation of flipped learning. The paper provides recommendations to the instructors on how to use Facebook for increasing the students’ engagement with the flipped materials. This study also motivates teaching practitioners in Information Systems to improve flipped learning by using social networking sites in their courses.Item type: Item , Introduction to the Minitrack on Advances in Teaching and Learning Technologies(2020-01-07) Albrecht, Conan; Scrivner, Olga; Allen, Gove; Albrecht, Chad
