Advances in Design Science Research
Permanent URI for this collectionhttps://hdl.handle.net/10125/107546
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Item type: Item , Deriving Design Principles from the Design journey of a Cybersecurity Readiness Assessment Tool(2024-01-03) Sharma, Abhishek; Sundarraj, Rangaraja P.The need for assessing cybersecurity readiness of an organization has been growing in importance. However, the existing research literature lacks a system for evaluating this aspect. This research paper describes the design journey of designing a Cybersecurity Readiness Assessment Tool (CRAT) using a Design Science Research (DSR) perspective. Since designing software is complex, we follow an iterative approach to design and develop CRAT. Through the DSR iterations, we deduce Design Principles (DP) emanating from our development journey.Item type: Item , PICT-DPA: A Quality-Compliance Data Processing Architecture(2024-01-03) Yu, Ruizhi; Li, YanThe Emergency Care Clinical Decision Support System (EC-CDSS) has proven to improve the quality of the Emergency Care System (ECS), which is crucial for providing timely life-saving care. The literature lacks a data processing architecture for an integrated EC-CDSS that can fulfill all quality attributes while satisfying all stakeholders’ information needs. To address this literature gap, this study designs a new data processing architecture, called PICT-DPA. The PICT-DPA was evaluated by its instantiation of a PICT-enabled EDSS and user interviews. Results demonstrate that the PICT-DPA improves quality attributes and meets stakeholders' information needs. The design process of the PICT-DPA shows the importance of understanding the research domain, integrating the theoretical foundations, and iterative design. Furthermore, the PICT-DPA can enhance the capabilities of data processing tasks in any domain with similar quality attributes requirements.Item type: Item , Minecraft As a Platform For Co-Creation Of Urban Space: A Case-Study With Teenagers(2024-01-03) Rossi, Samu; Rossi, Saana; Rossi, Matti; Rossi, SippoDigital tools, such as games, are one way of encouraging citizen participation in municipal redevelopment and co-creation of new ideas. In this study we have used Minecraft as a design tool to encourage participation by teenagers in urban planning. We developed a model for participation that follows roughly the ideas of the Block by Block foundation for public participation. We created a digital twin in Minecraft of an old school site that is to be redeveloped soon. We then recruited former students at the school to be participants in a planning workshop to identify possibilities for redevelopment. Our overall design goal was to lay foundation for a process of developing participative workshops employing Minecraft.Item type: Item , Introduction to the Minitrack on Advances in Design Science Research(2024-01-03) Tuunanen, Tuure; Baskerville, Richard; Rossi, Matti
