"Something We Loved That Was Taken Away": Community and Neoliberalism in World of Warcraft

dc.contributor.author Crenshaw, Nicole
dc.contributor.author LaMorte, Jaclyn
dc.contributor.author Nardi, Bonnie
dc.date.accessioned 2016-12-29T00:49:46Z
dc.date.available 2016-12-29T00:49:46Z
dc.date.issued 2017-01-04
dc.description.abstract In this paper, we explore social life and play experiences on Nostalrius Begins, a World of Warcraft (WoW) private server. Private servers allow players to return to previous versions of a game before changes that modified it. Research indicates that changes to the current version of WoW discourage sociality and are upsetting for many players. Through a year-long ethnography, we found that the stories, memories, struggles, and concerns that players shared on Nostalrius Begins allowed them to rebuild the social community that they missed from earlier versions of the game. Over time, however, the neoliberal ideology of offline culture influenced players’ behaviors and affected social experience in a different way. Our research provides an analysis of the tension between community and neoliberal values in online games.
dc.format.extent 10 pages
dc.identifier.doi 10.24251/HICSS.2017.247
dc.identifier.isbn 978-0-9981331-0-2
dc.identifier.uri http://hdl.handle.net/10125/41401
dc.language.iso eng
dc.relation.ispartof Proceedings of the 50th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Neoliberalism
dc.subject World of Warcraft
dc.subject Social Experience
dc.subject MMO
dc.subject Ethnography
dc.title "Something We Loved That Was Taken Away": Community and Neoliberalism in World of Warcraft
dc.type Conference Paper
dc.type.dcmi Text
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