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Concealing Cyber-Decoys using Two-Sided Feature Deception Games

dc.contributor.authorMiah, Mohammad Sujan
dc.contributor.authorGutierrez, Marcus
dc.contributor.authorVeliz, Oscar
dc.contributor.authorThakoor, Omkar
dc.contributor.authorKiekintveld, Christopher
dc.date.accessioned2020-01-15T22:36:48Z
dc.date.available2020-01-15T22:36:48Z
dc.date.issued2020-01-07
dc.description.abstractAn increasingly important tool for securing computer networks is the use of deceptive decoy objects (e.g., fake hosts, accounts, or files) to detect, confuse, and distract attackers. One of the well-known challenges in using decoys is that it can be difficult to design effective decoys that are hard to distinguish from real objects, especially against sophisticated attackers who may be aware of the use of decoys. A key issue is that both real and decoy objects may have observable features that may give the attacker the ability to distinguish one from the other. However, a defender deploying decoys may be able to modify some features of either the real or decoy objects (at some cost) making the decoys more effective. We present a game-theoretic model of two-sided deception that models this scenario. We present an empirical analysis of this model to show strategies for effectively concealing decoys, as well as some limitations of decoys for cyber security.
dc.format.extent10 pages
dc.identifier.doihttps://doi.org/10.24251/HICSS.2020.235
dc.identifier.isbn978-0-9981331-3-3
dc.identifier.urihttp://hdl.handle.net/10125/63974
dc.language.isoeng
dc.relation.ispartofProceedings of the 53rd Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectCyber Deception for Defense
dc.subjectdeception
dc.subjectgame theory
dc.subjecthoneypots
dc.titleConcealing Cyber-Decoys using Two-Sided Feature Deception Games
dc.typeConference Paper
dc.type.dcmiText

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